Added Undo Redo to editor
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71
OpenRA.Mods.Common/Widgets/Logic/Editor/HistoryLogLogic.cs
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71
OpenRA.Mods.Common/Widgets/Logic/Editor/HistoryLogLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class HistoryLogLogic : ChromeLogic
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{
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readonly ScrollPanelWidget panel;
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readonly EditorActionManager editorActionManager;
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readonly ScrollItemWidget template;
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readonly Dictionary<EditorActionContainer, ScrollItemWidget> states = new Dictionary<EditorActionContainer, ScrollItemWidget>();
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[ObjectCreator.UseCtor]
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public HistoryLogLogic(Widget widget, World world, WorldRenderer worldRenderer, Dictionary<string, MiniYaml> logicArgs)
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{
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panel = widget.Get<ScrollPanelWidget>("HISTORY_LIST");
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template = panel.Get<ScrollItemWidget>("HISTORY_TEMPLATE");
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editorActionManager = world.WorldActor.Trait<EditorActionManager>();
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editorActionManager.ItemAdded += ItemAdded;
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editorActionManager.ItemRemoved += ItemRemoved;
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}
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void ItemAdded(EditorActionContainer editorAction)
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{
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var item = ScrollItemWidget.Setup(template, () => false, () =>
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{
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if (editorAction.Status == EditorActionStatus.History)
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editorActionManager.Rewind(editorAction.Id);
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else if (editorAction.Status == EditorActionStatus.Future)
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editorActionManager.Forward(editorAction.Id);
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});
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var titleLabel = item.Get<LabelWidget>("TITLE");
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var textColor = template.TextColor;
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var futureTextColor = template.TextColorDisabled;
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titleLabel.GetText = () => editorAction.Action.Text;
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titleLabel.GetColor = () => editorAction.Status == EditorActionStatus.Future ? futureTextColor : textColor;
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item.IsSelected = () => editorAction.Status == EditorActionStatus.Active;
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panel.AddChild(item);
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states[editorAction] = item;
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}
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void ItemRemoved(EditorActionContainer editorAction)
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{
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var widget = states[editorAction];
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panel.RemoveChild(widget);
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states.Remove(editorAction);
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}
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}
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}
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