Split CarryUnit into PickupUnit and DeliverUnit
This commit is contained in:
@@ -1,196 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Traits;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Activities
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{
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public class CarryUnit : Activity
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{
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readonly Actor self;
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readonly Actor carryable;
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readonly IMove movement;
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readonly Carryable c;
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readonly AutoCarryall aca;
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readonly Helicopter helicopter;
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readonly IPositionable positionable;
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readonly IFacing cFacing; // Carryable facing
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readonly IFacing sFacing; // Self facing
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enum State { Intercept, LockCarryable, MoveToCarryable, Turn, Pickup, Transport, Land, Release, Takeoff, Done }
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State state;
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public CarryUnit(Actor self, Actor carryable)
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{
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this.self = self;
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this.carryable = carryable;
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movement = self.Trait<IMove>();
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c = carryable.Trait<Carryable>();
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aca = self.Trait<AutoCarryall>();
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helicopter = self.Trait<Helicopter>();
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positionable = carryable.Trait<IPositionable>();
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cFacing = carryable.Trait<IFacing>();
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sFacing = self.Trait<IFacing>();
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state = State.Intercept;
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}
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// Find a suitable location to drop our carryable
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CPos GetLocationToDrop(CPos requestedPosition)
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{
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if (positionable.CanEnterCell(requestedPosition))
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return requestedPosition;
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var candidateCells = Util.AdjacentCells(self.World, Target.FromCell(self.World, requestedPosition));
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// TODO: This will behave badly if there is no suitable drop point nearby
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do
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{
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foreach (var c in candidateCells)
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if (positionable.CanEnterCell(c))
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return c;
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// Expanding dropable cells search area
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// TODO: This also includes all of the cells we have just checked
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candidateCells = Util.ExpandFootprint(candidateCells, true);
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} while (true);
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}
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// Check if we can drop the unit at our current location.
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bool CanDropHere()
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{
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return positionable.CanEnterCell(self.Location);
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}
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public override Activity Tick(Actor self)
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{
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if (carryable.IsDead)
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{
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aca.UnreserveCarryable();
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return NextActivity;
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}
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switch (state)
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{
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case State.Intercept: // Move towards our carryable
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state = State.LockCarryable;
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return Util.SequenceActivities(movement.MoveWithinRange(Target.FromActor(carryable), WRange.FromCells(4)), this);
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case State.LockCarryable:
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// Last check
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if (c.StandbyForPickup(self))
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{
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state = State.MoveToCarryable;
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return this;
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}
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else
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{
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// We got cancelled
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aca.UnreserveCarryable();
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return NextActivity;
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}
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case State.MoveToCarryable: // We arrived, move on top
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if (self.Location == carryable.Location)
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{
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state = State.Turn;
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return this;
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}
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else
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return Util.SequenceActivities(movement.MoveTo(carryable.Location, 0), this);
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case State.Turn: // Align facing and Land
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if (sFacing.Facing != cFacing.Facing)
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return Util.SequenceActivities(new Turn(self, cFacing.Facing), this);
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else
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{
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state = State.Pickup;
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return Util.SequenceActivities(new HeliLand(false), new Wait(10), this);
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}
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case State.Pickup:
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// Remove our carryable from world
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self.World.AddFrameEndTask(w => carryable.World.Remove(carryable));
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aca.AttachCarryable(carryable);
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state = State.Transport;
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return this;
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case State.Transport:
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// Move self to destination
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var targetl = GetLocationToDrop(c.Destination);
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state = State.Land;
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return Util.SequenceActivities(movement.MoveTo(targetl, 0), this);
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case State.Land:
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if (!CanDropHere())
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{
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state = State.Transport;
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return this;
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}
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if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.LandAltitude))
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return this;
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else
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{
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state = State.Release;
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return Util.SequenceActivities(new Wait(15), this);
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}
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case State.Release:
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if (!CanDropHere())
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{
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state = State.Transport;
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return this;
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}
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positionable.SetPosition(carryable, self.Location, SubCell.FullCell);
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cFacing.Facing = sFacing.Facing;
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// Put back into world
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self.World.AddFrameEndTask(w => carryable.World.Add(carryable));
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// Unlock carryable
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aca.CarryableReleased();
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c.Dropped();
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state = State.Done;
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return Util.SequenceActivities(new Wait(10), this);
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case State.Done:
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self.Trait<AutoCarryall>().UnreserveCarryable();
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return NextActivity;
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}
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return NextActivity;
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}
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public override void Cancel(Actor self)
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{
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// TODO: Drop the unit at the nearest available cell
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}
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}
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}
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140
OpenRA.Mods.D2k/Activities/DeliverUnit.cs
Normal file
140
OpenRA.Mods.D2k/Activities/DeliverUnit.cs
Normal file
@@ -0,0 +1,140 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Activities
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{
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public class DeliverUnit : Activity
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{
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readonly Actor self;
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readonly Actor cargo;
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readonly IMove movement;
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readonly Carryable carryable;
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readonly Carryall carryall;
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readonly Helicopter helicopter;
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readonly IPositionable positionable;
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readonly IFacing cargoFacing;
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readonly IFacing selfFacing;
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enum State { Transport, Land, Release, Done }
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State state;
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public DeliverUnit(Actor self)
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{
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carryall = self.Trait<Carryall>();
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this.self = self;
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cargo = carryall.Carrying;
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movement = self.Trait<IMove>();
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carryable = cargo.Trait<Carryable>();
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helicopter = self.Trait<Helicopter>();
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positionable = cargo.Trait<IPositionable>();
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cargoFacing = cargo.Trait<IFacing>();
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selfFacing = self.Trait<IFacing>();
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state = State.Transport;
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}
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// Find a suitable location to drop our carryable
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CPos GetLocationToDrop(CPos requestedPosition)
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{
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if (positionable.CanEnterCell(requestedPosition))
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return requestedPosition;
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var candidateCells = Util.AdjacentCells(self.World, Target.FromCell(self.World, requestedPosition));
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// TODO: This will behave badly if there is no suitable drop point nearby
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do
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{
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foreach (var c in candidateCells)
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if (positionable.CanEnterCell(c))
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return c;
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// Expanding dropable cells search area
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// TODO: This also includes all of the cells we have just checked
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candidateCells = Util.ExpandFootprint(candidateCells, true);
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} while (true);
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}
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// Check if we can drop the unit at our current location.
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bool CanDropHere()
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{
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return positionable.CanEnterCell(self.Location);
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}
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public override Activity Tick(Actor self)
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{
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if (cargo.IsDead || !carryall.IsBusy)
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{
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carryall.UnreserveCarryable();
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return NextActivity;
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}
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switch (state)
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{
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case State.Transport:
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var targetl = GetLocationToDrop(carryable.Destination);
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state = State.Land;
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return Util.SequenceActivities(movement.MoveTo(targetl, 0), this);
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case State.Land:
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if (!CanDropHere())
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{
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state = State.Transport;
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return this;
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}
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if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.LandAltitude))
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return this;
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state = State.Release;
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return Util.SequenceActivities(new Wait(15), this);
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case State.Release:
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if (!CanDropHere())
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{
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state = State.Transport;
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return this;
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}
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Release();
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state = State.Done;
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return Util.SequenceActivities(new Wait(10), this);
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case State.Done:
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self.Trait<Carryall>().UnreserveCarryable();
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return NextActivity;
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}
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return NextActivity;
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}
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void Release()
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{
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positionable.SetPosition(cargo, self.Location, SubCell.FullCell);
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cargoFacing.Facing = selfFacing.Facing;
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// Put back into world
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self.World.AddFrameEndTask(w => cargo.World.Add(cargo));
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// Unlock carryable
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carryall.CarryableReleased();
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carryable.Dropped();
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}
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public override void Cancel(Actor self)
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{
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// TODO: Drop the unit at the nearest available cell
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}
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}
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}
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106
OpenRA.Mods.D2k/Activities/PickupUnit.cs
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106
OpenRA.Mods.D2k/Activities/PickupUnit.cs
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@@ -0,0 +1,106 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Activities
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{
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public class PickupUnit : Activity
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{
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readonly Actor cargo;
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readonly IMove movement;
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readonly Carryable carryable;
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readonly Carryall carryall;
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readonly Helicopter helicopter;
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readonly IFacing cargoFacing;
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readonly IFacing selfFacing;
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enum State { Intercept, LockCarryable, MoveToCarryable, Turn, Pickup, TakeOff }
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State state;
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public PickupUnit(Actor self, Actor cargo)
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{
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this.cargo = cargo;
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carryable = cargo.Trait<Carryable>();
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cargoFacing = cargo.Trait<IFacing>();
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movement = self.Trait<IMove>();
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carryall = self.Trait<Carryall>();
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helicopter = self.Trait<Helicopter>();
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selfFacing = self.Trait<IFacing>();
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state = State.Intercept;
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}
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public override Activity Tick(Actor self)
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{
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if (cargo.IsDead || !carryall.IsBusy)
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{
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carryall.UnreserveCarryable();
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return NextActivity;
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}
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switch (state)
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{
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case State.Intercept:
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state = State.LockCarryable;
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return Util.SequenceActivities(movement.MoveWithinRange(Target.FromActor(cargo), WRange.FromCells(4)), this);
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case State.LockCarryable:
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// Last check
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if (carryable.StandbyForPickup(self))
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{
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state = State.MoveToCarryable;
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return this;
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}
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// We got cancelled
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carryall.UnreserveCarryable();
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return NextActivity;
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case State.MoveToCarryable: // We arrived, move on top
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if (self.Location == cargo.Location)
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{
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state = State.Turn;
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return this;
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}
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return Util.SequenceActivities(movement.MoveTo(cargo.Location, 0), this);
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case State.Turn: // Align facing and Land
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if (selfFacing.Facing != cargoFacing.Facing)
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return Util.SequenceActivities(new Turn(self, cargoFacing.Facing), this);
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state = State.Pickup;
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return Util.SequenceActivities(new HeliLand(false), new Wait(10), this);
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case State.Pickup:
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// Remove our carryable from world
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self.World.AddFrameEndTask(w => cargo.World.Remove(cargo));
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carryall.AttachCarryable(cargo);
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state = State.TakeOff;
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return this;
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case State.TakeOff:
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if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
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return this;
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return NextActivity;
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}
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return NextActivity;
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}
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public override void Cancel(Actor self)
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{
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// TODO: Drop the unit at the nearest available cell
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}
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}
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}
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@@ -68,7 +68,8 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activities\CarryUnit.cs" />
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<Compile Include="Activities\PickupUnit.cs" />
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<Compile Include="Activities\DeliverUnit.cs" />
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<Compile Include="Activities\SwallowActor.cs" />
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<Compile Include="SpriteLoaders\R8Loader.cs" />
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<Compile Include="Traits\AttackSwallow.cs" />
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@@ -13,6 +13,7 @@ using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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@@ -68,7 +69,8 @@ namespace OpenRA.Mods.D2k.Traits
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if (ReserveCarryable(carryable))
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{
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self.QueueActivity(false, new CarryUnit(self, carryable));
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self.QueueActivity(false, new PickupUnit(self, carryable));
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self.QueueActivity(true, new DeliverUnit(self));
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return true;
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}
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@@ -110,7 +112,8 @@ namespace OpenRA.Mods.D2k.Traits
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// Check if its actually me who's the best candidate
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if (p.Trait.GetClosestIdleCarrier() == self && ReserveCarryable(p.Actor))
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{
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self.QueueActivity(false, new CarryUnit(self, p.Actor));
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self.QueueActivity(false, new PickupUnit(self, p.Actor));
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self.QueueActivity(true, new DeliverUnit(self));
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break;
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}
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}
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