move render modifiers to ra
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@@ -185,12 +185,10 @@
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<Compile Include="Traits\Activities\Move.cs" />
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<Compile Include="Traits\Activities\Turn.cs" />
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<Compile Include="Traits\AttackBase.cs" />
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<Compile Include="Traits\Modifiers\BelowUnits.cs" />
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<Compile Include="Traits\Buildable.cs" />
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<Compile Include="Traits\Building.cs" />
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<Compile Include="Traits\World\BuildingInfluence.cs" />
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<Compile Include="Traits\CanPowerDown.cs" />
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<Compile Include="Traits\Modifiers\InvisibleToOthers.cs" />
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<Compile Include="Traits\ConstructionYard.cs" />
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<Compile Include="Traits\LimitedAmmo.cs" />
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<Compile Include="Traits\Player\PlaceBuilding.cs" />
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@@ -207,14 +205,12 @@
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<Compile Include="Traits\RallyPoint.cs" />
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<Compile Include="Traits\Render\RenderSimple.cs" />
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<Compile Include="Traits\Render\RenderUnit.cs" />
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<Compile Include="Traits\Modifiers\WithMuzzleFlash.cs" />
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<Compile Include="Traits\StoresOre.cs" />
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<Compile Include="Traits\Cloak.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\Turreted.cs" />
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<Compile Include="Traits\Unit.cs" />
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<Compile Include="Traits\World\UnitInfluence.cs" />
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<Compile Include="Traits\Modifiers\WithShadow.cs" />
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<Compile Include="Network\UnitOrders.cs" />
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<Compile Include="Traits\Util.cs" />
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<Compile Include="UiOverlay.cs" />
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@@ -20,8 +20,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA
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{
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class BelowUnitsInfo : TraitInfo<BelowUnits> { }
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@@ -19,8 +19,9 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA
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{
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class InvisibleToOthersInfo : TraitInfo<InvisibleToOthers> { }
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@@ -80,6 +80,7 @@
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<Compile Include="AttackTurreted.cs" />
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<Compile Include="AutoHeal.cs" />
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<Compile Include="AutoTarget.cs" />
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<Compile Include="BelowUnits.cs" />
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<Compile Include="Bridge.cs" />
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<Compile Include="BridgeLayer.cs" />
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<Compile Include="Burns.cs" />
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@@ -104,6 +105,7 @@
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<Compile Include="HasUnitOnBuild.cs" />
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<Compile Include="Helicopter.cs" />
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<Compile Include="Husk.cs" />
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<Compile Include="InvisibleToOthers.cs" />
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<Compile Include="LeavesHusk.cs" />
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<Compile Include="LightPaletteRotator.cs" />
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<Compile Include="OreRefinery.cs" />
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@@ -167,6 +169,8 @@
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<Compile Include="TraitsInterfaces.cs" />
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<Compile Include="DefaultShellmapScript.cs" />
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<Compile Include="WaterPaletteRotation.cs" />
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<Compile Include="WithMuzzleFlash.cs" />
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<Compile Include="WithShadow.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -19,8 +19,9 @@
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA
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{
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class WithMuzzleFlashInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
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{
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@@ -20,8 +20,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA
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{
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class WithShadowInfo : TraitInfo<WithShadow> {}
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