Reimplement text contrast using greyscale dilation.
This commit is contained in:
committed by
Matthias Mailänder
parent
15b2d6b9e0
commit
7611449d3d
@@ -25,6 +25,8 @@ namespace OpenRA.Graphics
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readonly Func<string, float> lineWidth;
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readonly IFont font;
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readonly Cache<Pair<char, Color>, GlyphInfo> glyphs;
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readonly Cache<Tuple<char, Color, int>, Sprite> contrastGlyphs;
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readonly Cache<int, float[]> dilationElements;
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float deviceScale;
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@@ -40,6 +42,8 @@ namespace OpenRA.Graphics
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font = Game.Renderer.CreateFont(data);
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glyphs = new Cache<Pair<char, Color>, GlyphInfo>(CreateGlyph, Pair<char, Color>.EqualityComparer);
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contrastGlyphs = new Cache<Tuple<char, Color, int>, Sprite>(CreateContrastGlyph);
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dilationElements = new Cache<int, float[]>(CreateCircularWeightMap);
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// PERF: Cache these delegates for Measure calls.
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Func<char, float> characterWidth = character => glyphs[Pair.New(character, Color.White)].Advance;
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@@ -55,6 +59,7 @@ namespace OpenRA.Graphics
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{
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deviceScale = scale;
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glyphs.Clear();
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contrastGlyphs.Clear();
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}
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void PrecacheColor(Color c, string name)
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@@ -65,6 +70,38 @@ namespace OpenRA.Graphics
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throw new InvalidOperationException();
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}
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void DrawTextContrast(string text, float2 location, Color contrastColor, int contrastOffset)
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{
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// Offset from the baseline position to the top-left of the glyph for rendering
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location += new float2(0, size);
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var screenContrast = (int)(contrastOffset * deviceScale);
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var p = location;
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foreach (var s in text)
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{
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if (s == '\n')
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{
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location += new float2(0, size);
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p = location;
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continue;
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}
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// Color of source glyph doesn't matter, so use black
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var g = glyphs[Pair.New(s, Color.Black)];
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if (g.Sprite != null)
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{
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var contrastSprite = contrastGlyphs[Tuple.Create(s, contrastColor, screenContrast)];
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(contrastSprite,
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new float2(
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(int)Math.Round(p.X * deviceScale + g.Offset.X - screenContrast, 0) / deviceScale,
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p.Y + (g.Offset.Y - screenContrast) / deviceScale),
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contrastSprite.Size / deviceScale);
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}
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p += new float2(g.Advance / deviceScale, 0);
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}
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}
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public void DrawText(string text, float2 location, Color c)
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{
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// Offset from the baseline position to the top-left of the glyph for rendering
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@@ -141,12 +178,7 @@ namespace OpenRA.Graphics
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public void DrawTextWithContrast(string text, float2 location, Color fg, Color bg, int offset)
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{
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if (offset > 0)
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{
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DrawText(text, location + new float2(-offset / deviceScale, 0), bg);
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DrawText(text, location + new float2(offset / deviceScale, 0), bg);
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DrawText(text, location + new float2(0, -offset / deviceScale), bg);
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DrawText(text, location + new float2(0, offset / deviceScale), bg);
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}
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DrawTextContrast(text, location, bg, offset);
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DrawText(text, location, fg);
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}
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@@ -239,6 +271,128 @@ namespace OpenRA.Graphics
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return g;
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}
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float[] CreateCircularWeightMap(int r)
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{
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// Create circular weight maps that are used by CreateContrastGlyph for
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// both the structuring element and to weight the resulting pixel value.
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// The output is a 2 * r + 1 square array giving the pixel intersection
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// with a circle of radius (r + 0.5).
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//
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// Example output for r=1:
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// 0.60 1.00 0.60
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// 1.00 1.00 1.00
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// 0.60 1.00 0.60
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//
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// Example output for r=3:
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// 0.00 0.44 0.80 1.00 0.80 0.44 0.00
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// 0.44 1.00 1.00 1.00 1.00 1.00 0.44
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// 0.80 1.00 1.00 1.00 1.00 1.00 0.80
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// 1.00 1.00 1.00 1.00 1.00 1.00 1.00
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// 0.80 1.00 1.00 1.00 1.00 1.00 0.80
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// 0.44 1.00 1.00 1.00 1.00 1.00 0.44
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// 0.00 0.44 0.80 1.00 0.80 0.44 0.00
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var stride = 2 * r + 1;
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var elem = new float[stride * stride];
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for (var j = 0; j <= 2 * r; j++)
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{
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for (var i = 0; i <= 2 * r; i++)
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{
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var di = i - r;
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var dj = j - r;
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// No intersection with circle
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if (di * di + dj * dj > (r + 1) * (r + 1))
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continue;
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// Fully contained within circle
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if (di * di + dj * dj < (r - 1) * (r - 1))
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{
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elem[j * stride + i] = 1;
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continue;
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}
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// Approximate sub-pixel intersection using a 5x5 grid
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for (var jj = 0; jj < 5; jj++)
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{
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for (var ii = 0; ii < 5; ii++)
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{
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var si = di - (float)Math.Sign(di) * ii / 5;
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var sj = dj - (float)Math.Sign(dj) * jj / 5;
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if (si * si + sj * sj <= r * r)
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elem[j * stride + i] += 0.04f;
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}
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}
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}
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}
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return elem;
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}
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Sprite CreateContrastGlyph(Tuple<char, Color, int> c)
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{
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// Source glyph color doesn't matter, so use black
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var glyph = glyphs[Pair.New(c.Item1, Color.Black)];
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var color = c.Item2;
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var r = c.Item3;
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var size = new Size(glyph.Sprite.Bounds.Width + 2 * r, glyph.Sprite.Bounds.Height + 2 * r);
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var s = builder.Allocate(size);
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var dest = s.Sheet.GetData();
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var destStride = s.Sheet.Size.Width * 4;
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var glyphData = glyph.Sprite.Sheet.GetData();
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var glyphStride = glyph.Sprite.Sheet.Size.Width * 4;
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var glyphBounds = glyph.Sprite.Bounds;
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var elem = dilationElements[r];
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var elemStride = 2 * r + 1;
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// Expand the glyph by applying the greyscale dilation operator to the source glyph's alpha channel
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for (var j = 0; j < s.Size.Y; j++)
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{
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for (var i = 0; i < s.Size.X; i++)
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{
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// Apply the weight map to the source glyph and find the largest weighted alpha
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var first = true;
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var alpha = (byte)0;
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for (var wj = 0; wj <= 2 * r; wj++)
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{
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for (var wi = 0; wi <= 2 * r; wi++)
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{
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// Ignore pixels that are outside the source glyph bounds
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var ii = i + wi - 2 * r;
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var jj = j + wj - 2 * r;
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if (ii < 0 || ii >= glyphBounds.Width || jj < 0 || jj >= glyphBounds.Height)
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continue;
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// Weighted alpha for this pixel
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var weighted = (byte)(elem[wj * elemStride + wi] * glyphData[glyphStride * (jj + glyphBounds.Top) + 4 * (ii + glyphBounds.Left) + 3]);
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if (first || weighted > alpha)
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{
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alpha = weighted;
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first = false;
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}
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}
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}
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if (alpha > 0)
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{
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var q = destStride * (j + s.Bounds.Top) + 4 * (i + s.Bounds.Left);
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var pmc = Util.PremultiplyAlpha(Color.FromArgb(alpha, color));
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dest[q] = pmc.B;
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dest[q + 1] = pmc.G;
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dest[q + 2] = pmc.R;
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dest[q + 3] = pmc.A;
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}
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}
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}
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s.Sheet.CommitBufferedData();
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return s;
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}
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static Color GetContrastColor(Color fgColor, Color bgDark, Color bgLight)
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{
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return fgColor == Color.White || fgColor.GetBrightness() > 0.33 ? bgDark : bgLight;
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