Unhardcode beacon sprites for documentation and lint testing.
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@@ -135,8 +135,10 @@ namespace OpenRA.Mods.Common.Traits
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order.Player,
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targetPosition,
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Info.BeaconPalettePrefix,
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Info.BeaconImage,
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Info.BeaconPoster,
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Info.BeaconPosterPalette,
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Info.ClockSequence,
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() => missile.FractionComplete);
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Action removeBeacon = () => self.World.AddFrameEndTask(w =>
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