Unhardcode beacon sprites for documentation and lint testing.
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@@ -45,9 +45,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Beacons are only supported on the Airstrike and Nuke powers")]
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public readonly bool DisplayBeacon = false;
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public readonly string BeaconPalettePrefix = "player";
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public readonly string BeaconPoster = null;
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[PaletteReference(true)] public readonly string BeaconPalettePrefix = "player";
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public readonly string BeaconImage = "beacon";
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[SequenceReference("BeaconImage")] public readonly string BeaconPoster = null;
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[PaletteReference] public readonly string BeaconPosterPalette = "chrome";
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[SequenceReference("BeaconImage")] public readonly string ClockSequence = "clock";
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public readonly bool DisplayRadarPing = false;
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