git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1140 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -73,7 +73,7 @@ namespace OpenRa.Game
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float u0 = (float)s.origin.X / (float)s.sheet.bitmap.Width;
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float u1 = (float)(s.origin.X + s.size.Width) / (float)s.sheet.bitmap.Width;
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return (1 - u) * u0 + u * u1;
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return (u > 0) ? u1 : u0;// (1 - u) * u0 + u * u1;
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}
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float V(SheetRectangle<Sheet> s, float v)
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@@ -81,13 +81,13 @@ namespace OpenRa.Game
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float v0 = (float)s.origin.Y / (float)s.sheet.bitmap.Height;
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float v1 = (float)(s.origin.Y + s.size.Height) / (float)s.sheet.bitmap.Height;
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return (1 - v) * v0 + v * v1;
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return (v > 0) ? v1 : v0;// return (1 - v) * v0 + v * v1;
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}
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void LoadVertexBuffer()
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{
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Dictionary<Sheet, List<ushort>> indexMap = new Dictionary<Sheet, List<ushort>>();
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Vertex[] vertices = new Vertex[4 * 128 * 128];//map.Width * map.Height];
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Vertex[] vertices = new Vertex[4 * 128 * 128];
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for( int i = map.XOffset; i < map.XOffset+ map.Width; i++ )
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for (int j = map.YOffset; j < map.YOffset + map.Height; j++)
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@@ -131,7 +131,9 @@ namespace OpenRa.Game
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Visible = true;
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device = GraphicsDevice.Create(this, ClientSize.Width, ClientSize.Height, true, false);
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//device = GraphicsDevice.Create(this, ClientSize.Width, ClientSize.Height, true, false);
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device = GraphicsDevice.Create(this, 1280, 800, false, false);
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IniFile mapFile = new IniFile(File.OpenRead("../../../" + mapName));
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map = new Map(mapFile);
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@@ -189,6 +191,22 @@ namespace OpenRa.Game
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}
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}
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static T First<T>(IEnumerable<T> src)
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{
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IEnumerator<T> enumerator = src.GetEnumerator();
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return enumerator.MoveNext() ? enumerator.Current : default(T);
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}
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static T Nth<T>(IEnumerable<T> src, int n)
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{
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IEnumerator<T> enumerator = src.GetEnumerator();
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bool ok = false;
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while (n-- > 0)
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ok = enumerator.MoveNext();
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return ok ? enumerator.Current : default(T);
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}
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void Frame()
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{
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Clock.StartFrame();
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@@ -225,6 +243,14 @@ namespace OpenRa.Game
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device.Present();
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}
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protected override void OnKeyDown(KeyEventArgs e)
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{
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base.OnKeyDown(e);
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if (e.KeyCode == Keys.C)
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Clock.Reset();
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}
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TileSet LoadTileSet(Map currentMap)
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{
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switch (currentMap.Theater.ToLowerInvariant())
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