From 76202a9f6ae7f7f0b916858067193c5bec49c32b Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 5 Apr 2015 14:21:07 +0100 Subject: [PATCH] Fix turret preview z-offsets. --- OpenRA.Mods.Common/Traits/Render/WithTurret.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/Render/WithTurret.cs b/OpenRA.Mods.Common/Traits/Render/WithTurret.cs index 6dbaa56c01..033e472b29 100644 --- a/OpenRA.Mods.Common/Traits/Render/WithTurret.cs +++ b/OpenRA.Mods.Common/Traits/Render/WithTurret.cs @@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(bodyFacing)), facings); var offset = body.LocalToWorld(t.Offset.Rotate(orientation)); - yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale); + yield return new SpriteActorPreview(anim, offset, -(offset.Y + offset.Z) + 1, p, rs.Scale); } }