Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.

This commit is contained in:
Paul Chote
2011-01-04 13:13:01 +13:00
parent 4a47641656
commit 76216b8dd9
12 changed files with 106 additions and 35 deletions

View File

@@ -0,0 +1,38 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings
{
public class ShakeOnDeathInfo : ITraitInfo
{
public readonly int Intensity = 10;
public object Create(ActorInitializer init) { return new ShakeOnDeath(this); }
}
public class ShakeOnDeath : INotifyDamage
{
readonly ShakeOnDeathInfo Info;
public ShakeOnDeath(ShakeOnDeathInfo info)
{
this.Info = info;
}
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
self.World.WorldActor.Trait<ScreenShaker>().AddEffect(Info.Intensity, self.CenterLocation, 1);
}
}
}