Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
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mods/cnc/bits/sandbag2.aud
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mods/cnc/bits/sandbag2.aud
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@@ -187,6 +187,7 @@
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Footprint: x
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BuildSounds: constru2.aud, hvydoor1.aud
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SellSounds: cashturn.aud
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SoundOnDamageTransition:
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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Buildable:
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@@ -208,6 +209,7 @@
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Notification: strclost.aud
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EditorAppearance:
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RelativeToTopLeft: yes
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ShakeOnDeath:
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^CivBuilding:
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Inherits: ^Building
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@@ -243,8 +245,6 @@
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BuildSounds: hvydoor1.aud
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Capturable: false
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BaseNormal: no
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DamagedSound:
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DestroyedSound:
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Adjacent: 7
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TargetableBuilding:
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TargetTypes: Ground
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@@ -311,8 +311,9 @@
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BelowUnits:
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Health:
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HP: 1000
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Building:
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SoundOnDamageTransition:
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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Building:
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Footprint: ______ ______ ______ ______
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Dimensions: 6,4
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@@ -569,8 +569,8 @@ BRIK:
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Type: Heavy
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Wall:
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CrushClasses: heavywall
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CrushSound:
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Building:
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-CrushSound:
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SoundOnDamageTransition:
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DestroyedSound: crumble.aud
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GUN:
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