Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.

This commit is contained in:
Paul Chote
2011-01-04 13:13:01 +13:00
parent 4a47641656
commit 76216b8dd9
12 changed files with 106 additions and 35 deletions

View File

@@ -130,6 +130,9 @@
Building:
Dimensions: 1,1
Footprint: x
SoundOnDamageTransition:
DamagedSound: kaboom1.aud
DestroyedSound: kaboom22.aud
RenderBuilding:
RepairableBuilding:
EmitInfantryOnSell:
@@ -141,6 +144,7 @@
Notification: strucap1.aud
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
^Wall:
AppearsOnRadar:
@@ -150,9 +154,10 @@
BuildSounds: placbldg.aud
Capturable: false
BaseNormal: no
Adjacent: 7
SoundOnDamageTransition:
DamagedSound: sandbag2.aud
DestroyedSound: sandbag2.aud
Adjacent: 7
Wall:
CrushClasses: wall
LineBuild:

View File

@@ -1135,7 +1135,7 @@ BRIK:
Tooltip:
Name: Concrete Wall
Description: Stop units and blocks enemy fire.
Building:
SoundOnDamageTransition:
DamagedSound: crmble2.aud
DestroyedSound: kaboom30.aud
Health: