Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
This commit is contained in:
@@ -130,6 +130,9 @@
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
SoundOnDamageTransition:
|
||||
DamagedSound: kaboom1.aud
|
||||
DestroyedSound: kaboom22.aud
|
||||
RenderBuilding:
|
||||
RepairableBuilding:
|
||||
EmitInfantryOnSell:
|
||||
@@ -141,6 +144,7 @@
|
||||
Notification: strucap1.aud
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
ShakeOnDeath:
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
@@ -150,9 +154,10 @@
|
||||
BuildSounds: placbldg.aud
|
||||
Capturable: false
|
||||
BaseNormal: no
|
||||
Adjacent: 7
|
||||
SoundOnDamageTransition:
|
||||
DamagedSound: sandbag2.aud
|
||||
DestroyedSound: sandbag2.aud
|
||||
Adjacent: 7
|
||||
Wall:
|
||||
CrushClasses: wall
|
||||
LineBuild:
|
||||
|
||||
@@ -1135,7 +1135,7 @@ BRIK:
|
||||
Tooltip:
|
||||
Name: Concrete Wall
|
||||
Description: Stop units and blocks enemy fire.
|
||||
Building:
|
||||
SoundOnDamageTransition:
|
||||
DamagedSound: crmble2.aud
|
||||
DestroyedSound: kaboom30.aud
|
||||
Health:
|
||||
|
||||
Reference in New Issue
Block a user