Set InitialSpawnDelay to 0

and set the value to 1500 in the default mods.
This commit is contained in:
abcdefg30
2015-10-16 14:42:11 +02:00
parent 8cbb132764
commit 7624256001
5 changed files with 5 additions and 1 deletions

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly int SpawnInterval = 180 * 25;
[Desc("Delay (in ticks) before the first crate spawns.")]
public readonly int InitialSpawnDelay = 300 * 25;
public readonly int InitialSpawnDelay = 0;
[Desc("Which terrain types can we drop on?")]
public readonly HashSet<string> ValidGround = new HashSet<string> { "Clear", "Rough", "Road", "Ore", "Beach" };

View File

@@ -142,6 +142,7 @@ World:
Maximum: 6
SpawnInterval: 3000
WaterChance: 0
InitialSpawnDelay: 1500
PathFinder:
ValidateOrder:
DebugPauseState:

View File

@@ -65,6 +65,7 @@ World:
SpawnInterval: 1500
WaterChance: 0
ValidGround: Sand, Dune, Rock
InitialSpawnDelay: 1500
DomainIndex:
PathfinderDebugOverlay:
WarheadDebugOverlay:

View File

@@ -107,6 +107,7 @@ World:
Maximum: 3
SpawnInterval: 3000
WaterChance: 20
InitialSpawnDelay: 1500
DomainIndex:
SmudgeLayer@SCORCH:
Type: Scorch

View File

@@ -161,6 +161,7 @@ World:
SpawnInterval: 3000
WaterChance: 0
ValidGround: Clear, Rough, Road, DirtRoad, Tiberium, BlueTiberium
InitialSpawnDelay: 1500
PathFinder:
ValidateOrder:
DebugPauseState: