Set InitialSpawnDelay to 0
and set the value to 1500 in the default mods.
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int SpawnInterval = 180 * 25;
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[Desc("Delay (in ticks) before the first crate spawns.")]
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public readonly int InitialSpawnDelay = 300 * 25;
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public readonly int InitialSpawnDelay = 0;
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[Desc("Which terrain types can we drop on?")]
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public readonly HashSet<string> ValidGround = new HashSet<string> { "Clear", "Rough", "Road", "Ore", "Beach" };
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@@ -142,6 +142,7 @@ World:
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Maximum: 6
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SpawnInterval: 3000
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WaterChance: 0
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InitialSpawnDelay: 1500
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PathFinder:
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ValidateOrder:
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DebugPauseState:
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@@ -65,6 +65,7 @@ World:
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SpawnInterval: 1500
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WaterChance: 0
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ValidGround: Sand, Dune, Rock
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InitialSpawnDelay: 1500
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DomainIndex:
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PathfinderDebugOverlay:
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WarheadDebugOverlay:
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@@ -107,6 +107,7 @@ World:
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Maximum: 3
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SpawnInterval: 3000
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WaterChance: 20
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InitialSpawnDelay: 1500
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DomainIndex:
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SmudgeLayer@SCORCH:
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Type: Scorch
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@@ -161,6 +161,7 @@ World:
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SpawnInterval: 3000
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WaterChance: 0
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ValidGround: Clear, Rough, Road, DirtRoad, Tiberium, BlueTiberium
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InitialSpawnDelay: 1500
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PathFinder:
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ValidateOrder:
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DebugPauseState:
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