From 764269aa9a249dd2835dbf1d76712d23b4f353e2 Mon Sep 17 00:00:00 2001 From: Bob Date: Sun, 21 Mar 2010 15:55:20 +1200 Subject: [PATCH] fix for excessive network traffic --- OpenRA.Game/Server/Server.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/OpenRA.Game/Server/Server.cs b/OpenRA.Game/Server/Server.cs index 81e76518d7..66e197eaaa 100644 --- a/OpenRA.Game/Server/Server.cs +++ b/OpenRA.Game/Server/Server.cs @@ -220,14 +220,14 @@ namespace OpenRA.Server { try { - c.socket.Blocking = true; - c.socket.Send(BitConverter.GetBytes(data.Length + 4)); - c.socket.Send(BitConverter.GetBytes(client)); - c.socket.Send(BitConverter.GetBytes(frame)); - c.socket.Send(data); - c.socket.Blocking = false; + var ms = new MemoryStream(); + ms.Write( BitConverter.GetBytes( data.Length + 4 ) ); + ms.Write( BitConverter.GetBytes( client ) ); + ms.Write( BitConverter.GetBytes( frame ) ); + ms.Write( data ); + c.socket.Send( ms.ToArray() ); } - catch (Exception e) { DropClient(c, e); } + catch( Exception e ) { DropClient( c, e ); } } public static void DispatchOrders(Connection conn, int frame, byte[] data)