give the users some hints when crashing due to desync
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -140,17 +140,17 @@ namespace OpenRA.Network
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if (index >= orders.Count())
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OutOfSync(frame);
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throw new InvalidOperationException("Out of sync in frame {0}.\n {1}".F(frame, orders.ElementAt(index).Order.ToString()));
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throw new InvalidOperationException("Out of sync in frame {0}.\n {1}\n Compare syncreport.log with other players.".F(frame, orders.ElementAt(index).Order.ToString()));
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}
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void OutOfSync(int frame)
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{
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throw new InvalidOperationException("Out of sync in frame {0}.\n".F(frame));
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throw new InvalidOperationException("Out of sync in frame {0}.\n Compare syncreport.log with other players.".F(frame));
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}
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void OutOfSync(int frame, string blame)
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{
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throw new InvalidOperationException("Out of sync in frame {0}: Blame {1}.\n".F(frame, blame));
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throw new InvalidOperationException("Out of sync in frame {0}: Blame {1}.\n Compare syncreport.log with other players.".F(frame, blame));
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}
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public bool IsReadyForNextFrame
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