give the users some hints when crashing due to desync

This commit is contained in:
Matthias Mailänder
2013-01-16 22:26:43 +01:00
parent 2f3def3f86
commit 76644537e2

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -140,17 +140,17 @@ namespace OpenRA.Network
if (index >= orders.Count())
OutOfSync(frame);
throw new InvalidOperationException("Out of sync in frame {0}.\n {1}".F(frame, orders.ElementAt(index).Order.ToString()));
throw new InvalidOperationException("Out of sync in frame {0}.\n {1}\n Compare syncreport.log with other players.".F(frame, orders.ElementAt(index).Order.ToString()));
}
void OutOfSync(int frame)
{
throw new InvalidOperationException("Out of sync in frame {0}.\n".F(frame));
throw new InvalidOperationException("Out of sync in frame {0}.\n Compare syncreport.log with other players.".F(frame));
}
void OutOfSync(int frame, string blame)
{
throw new InvalidOperationException("Out of sync in frame {0}: Blame {1}.\n".F(frame, blame));
throw new InvalidOperationException("Out of sync in frame {0}: Blame {1}.\n Compare syncreport.log with other players.".F(frame, blame));
}
public bool IsReadyForNextFrame