Add deploy and undeploy sounds to DeployToUpgrade
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@@ -40,6 +40,12 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Facing that the actor must face before deploying. Set to -1 to deploy regardless of facing.")]
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public readonly int Facing = -1;
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[Desc("Sound to play when deploying.")]
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public readonly string DeploySound = null;
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[Desc("Sound to play when undeploying.")]
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public readonly string UndeploySound = null;
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public object Create(ActorInitializer init) { return new DeployToUpgrade(init.Self, this); }
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}
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@@ -91,6 +97,9 @@ namespace OpenRA.Mods.Common.Traits
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// Play undeploy animation and after that revoke the upgrades
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self.QueueActivity(new CallFunc(() =>
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{
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if (!string.IsNullOrEmpty(info.UndeploySound))
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Sound.Play(info.UndeploySound, self.CenterPosition);
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if (string.IsNullOrEmpty(info.DeployAnimation))
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{
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RevokeUpgrades();
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@@ -114,9 +123,12 @@ namespace OpenRA.Mods.Common.Traits
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// Grant the upgrade
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self.QueueActivity(new CallFunc(GrantUpgrades));
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// Play deploy animation
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// Play deploy sound and animation
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self.QueueActivity(new CallFunc(() =>
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{
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if (!string.IsNullOrEmpty(info.DeploySound))
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Sound.Play(info.DeploySound, self.CenterPosition);
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if (string.IsNullOrEmpty(info.DeployAnimation))
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return;
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