Merge pull request #11180 from Mailaender/burning-trees

Added burning trees to the Tiberian Dawn mod
This commit is contained in:
Oliver Brakmann
2016-05-29 15:32:28 +02:00
13 changed files with 573 additions and 105 deletions

View File

@@ -79,7 +79,7 @@
HiddenUnderFog:
AttackMove:
DrawLineToTarget:
WithSmoke:
WithDamageOverlay:
WithFacingSpriteBody:
Explodes:
Weapon: UnitExplodeSmall
@@ -447,7 +447,7 @@
ActorLostNotification:
AttackMove:
DrawLineToTarget:
WithSmoke:
WithDamageOverlay:
Explodes:
Weapon: UnitExplodeShip
EmptyWeapon: UnitExplodeShip
@@ -635,10 +635,40 @@
HP: 500
Armor:
Type: Wood
Targetable:
TargetTypes: Trees
WithDamageOverlay@SmallBurn:
DamageType: Incendiary
Image: burn-s
MinimumDamageState: Light
MaximumDamageState: Medium
WithDamageOverlay@MediumBurn:
DamageType: Incendiary
Image: burn-m
MinimumDamageState: Medium
MaximumDamageState: Heavy
WithDamageOverlay@LargeBurn:
DamageType: Incendiary
Image: burn-l
MinimumDamageState: Heavy
MaximumDamageState: Dead
AutoTargetIgnore:
HiddenUnderShroud:
ScriptTriggers:
^TreeHusk:
Inherits@1: ^SpriteActor
AppearsOnRadar:
Building:
Footprint: __ x_
Dimensions: 2,2
WithSpriteBody:
Tooltip:
Name: Tree (Burnt)
ShowOwnerRow: false
FrozenUnderFog:
ScriptTriggers:
^TibTree:
Inherits@1: ^SpriteActor
Tooltip: