Unify TargetFlash handling around Targets.
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@@ -70,8 +70,7 @@ namespace OpenRA.Mods.Common
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var frozen = order.Target.FrozenActor;
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// Flashes the frozen proxy
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self.SetTargetLine(frozen, targetLine, true);
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self.SetTargetLine(order.Target, targetLine, true);
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// Target is still alive - resolve the real order
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if (frozen.Actor != null && frozen.Actor.IsInWorld)
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