fixed OpenRA.Utility --remap

now uses the mod parameter again
This commit is contained in:
Matthias Mailänder
2012-06-24 12:32:52 +02:00
parent 2a95c5f668
commit 769b5d7dc6
2 changed files with 15 additions and 4 deletions

View File

@@ -18,6 +18,7 @@ using System.Runtime.InteropServices;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Utility
{
@@ -371,9 +372,19 @@ namespace OpenRA.Utility
for (var i = 0; i < 4; i++)
remap[i] = i;
// TODO: should read that from mods/*/system.yaml
var srcRemapIndex = Enum<int[]>.Parse(args[1].Split(':')[0]);
var destRemapIndex = Enum<int[]>.Parse(args[2].Split(':')[0]);
var srcMod = Enum<string>.Parse(args[1].Split(':')[0]);
Game.modData = new ModData(srcMod);
FileSystem.LoadFromManifest(Game.modData.Manifest);
Rules.LoadRules(Game.modData.Manifest, new Map());
var srcPaletteInfo = Rules.Info["player"].Traits.Get<PlayerColorPaletteInfo>();
int[] srcRemapIndex = srcPaletteInfo.RemapIndex;
var destMod = Enum<string>.Parse(args[2].Split(':')[0]);
Game.modData = new ModData(destMod);
FileSystem.LoadFromManifest(Game.modData.Manifest);
Rules.LoadRules(Game.modData.Manifest, new Map());
var destPaletteInfo = Rules.Info["player"].Traits.Get<PlayerColorPaletteInfo>();
int[] destRemapIndex = destPaletteInfo.RemapIndex;
// the remap range is always 16 entries, but their location and order changes
for (var i = 0; i < 16; i++)