Fix TS effect translucency/lighting effects.
This commit is contained in:
@@ -134,46 +134,65 @@ explosion:
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Length: *
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ZOffset: 511
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Offset: 0, 0, 24
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AlphaFade: True
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IgnoreWorldTint: True
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building: twlt070
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Offset: 0, 0, 36
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ionring: ring1
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ZRamp: 1
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Tick: 100
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IgnoreWorldTint: False
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ionbeam: ionbeam
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Offset: 0, -60, 60
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ZRamp: 1
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Tick: 100
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IgnoreWorldTint: False
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ionbeam2: ionbeam
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Offset: 0, -180, 60
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ZRamp: 1
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Tick: 100
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IgnoreWorldTint: False
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ionbeam3: ionbeam
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Offset: 0, -300, 60
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ZRamp: 1
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Tick: 100
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IgnoreWorldTint: False
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ionbeam4: ionbeam
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Offset: 0, -420, 60
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ZRamp: 1
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Tick: 100
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IgnoreWorldTint: False
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ionbeam5: ionbeam
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Offset: 0, -540, 60
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ZRamp: 1
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Tick: 100
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IgnoreWorldTint: False
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ionbeam6: ionbeam
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Offset: 0, -660, 60
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ZRamp: 1
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Tick: 100
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IgnoreWorldTint: False
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pulse_explosion: pulsefx2
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BlendMode: Additive
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ZRamp: 1
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Tick: 80
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small_watersplash: h2o_exp2
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IgnoreWorldTint: False
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AlphaFade: False
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Alpha: 0.5
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large_watersplash: h2o_exp1
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Offset: 0, 0, 39
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IgnoreWorldTint: False
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AlphaFade: False
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Alpha: 0.5
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water_piff: w_piff
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IgnoreWorldTint: False
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water_piffs: w_piffs
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IgnoreWorldTint: False
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piff: piff
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IgnoreWorldTint: False
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piffs: piffpiff
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IgnoreWorldTint: False
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small_explosion: explosml
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medium_explosion: explomed
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Offset: 0, 0, 27
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@@ -208,21 +227,29 @@ explosion:
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verylarge_twlt: twlt100
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Offset: 0, 0, 51
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tiny_grey_explosion: xgrysml1
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IgnoreWorldTint: False
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small_grey_explosion: xgrysml2
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IgnoreWorldTint: False
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medium_grey_explosion: xgrymed1
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IgnoreWorldTint: False
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large_grey_explosion: xgrymed2
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IgnoreWorldTint: False
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droppod_explosion: droppod
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Length: 8
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Tick: 360
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IgnoreWorldTint: False
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droppod2_explosion: droppod2
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Length: 8
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Tick: 360
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IgnoreWorldTint: False
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droppody_explosion: droppody
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Length: 8
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Tick: 360
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IgnoreWorldTint: False
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droppody2_explosion: droppody2
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Length: 8
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Tick: 360
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IgnoreWorldTint: False
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discus:
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idle:
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@@ -267,6 +294,7 @@ torpedo:
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Length: *
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ZOffset: 1023
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Offset: 0, 0, 8
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IgnoreWorldTint: True
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flameall:
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idle:
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@@ -275,50 +303,64 @@ flameall:
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Tick: 160
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ZOffset: 1023
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Offset: 0, 0, 24
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IgnoreWorldTint: True
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Alpha: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.9, 0.8, 0.7, 0.6, 0.5, 0.4, 0.3, 0.2, 0.1
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largesmoke:
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idle: lgrysmk1
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Length: *
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ZOffset: 1023
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Offset: 0, 0, 24
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AlphaFade: True
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smallsmoke:
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idle: sgrysmk1
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Length: *
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ZOffset: 1023
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Offset: 0, 0, 24
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AlphaFade: True
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large_smoke_trail:
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idle: smokey
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Length: *
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ZOffset: 1023
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Offset: 0, 0, 24
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AlphaFade: True
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small_smoke_trail:
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idle: smokey2
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Length: *
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ZOffset: 1023
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Offset: 0, 0, 24
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AlphaFade: True
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largefire:
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idle: fire1
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Length: *
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Offset: 0, 0, 36
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Alpha: 0.5
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IgnoreWorldTint: True
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mediumfire:
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idle: fire2
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Length: *
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Offset: 0, 0, 24
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Alpha: 0.5
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IgnoreWorldTint: True
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smallfire:
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idle: fire3
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Length: *
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Offset: 0, 0, 24
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Alpha: 0.5
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IgnoreWorldTint: True
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tinyfire:
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idle: fire4
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Length: *
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Offset: 0, 0, 24
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Alpha: 0.75
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IgnoreWorldTint: True
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moveflsh:
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idle: ring
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@@ -327,6 +369,7 @@ moveflsh:
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ZOffset: 2047
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Offset: 0, 0, 48
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ZRamp: 1
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AlphaFade: True
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wake:
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idle: wake2
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@@ -335,7 +378,7 @@ wake:
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ZOffset: -512
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ZRamp: 1
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Offset: 0, 0, 1
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BlendMode: Translucent
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AlphaFade: True
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resources:
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Defaults:
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@@ -675,3 +718,4 @@ podring:
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idle:
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Frames: 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
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Length: *
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AlphaFade: True
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