Fix TS effect translucency/lighting effects.
This commit is contained in:
@@ -21,7 +21,6 @@
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: medium_clsn
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew14.aud
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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@@ -99,7 +99,6 @@ SonicZap:
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ValidTargets: Ground
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew12.aud
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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@@ -11,7 +11,6 @@
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_brnl, large_bang, medium_twlt
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew09.aud, expnew10.aud, expnew12.aud
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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@@ -35,7 +34,6 @@ UnitExplodeSmall:
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BuildingExplosions:
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Warhead@1Eff: CreateEffect
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Explosions: building, large_bang, large_brnl, verylarge_clsn, large_tumu
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ExplosionPalette: effect-ignore-lighting-alpha75
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Warhead@2Smu: LeaveSmudge
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SmudgeType: MediumCrater
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@@ -43,7 +41,6 @@ CyborgExplode:
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Warhead@1Eff: CreateEffect
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Explosions: medium_bang
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ImpactSounds: expnew10.aud
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ExplosionPalette: effect-ignore-lighting-alpha75
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TiberiumExplosion:
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Inherits: ^DamagingExplosion
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@@ -56,7 +53,6 @@ TiberiumExplosion:
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Size: 1,1
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ExplosionPalette: effect-ignore-lighting-alpha75
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-Warhead@4Smu:
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Demolish:
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@@ -64,10 +60,8 @@ Demolish:
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DamageTypes: DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_twlt
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew09.aud
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DropPodExplode:
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Warhead@1Eff: CreateEffect
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Explosions: droppod_explosion, droppod2_explosion, droppody_explosion, droppody2_explosion
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ExplosionPalette: effect-ignore-lighting-alpha75
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@@ -10,7 +10,6 @@
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Inaccuracy: 128
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Image: DRAGON
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TrailImage: small_smoke_trail
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TrailPalette: effectalpha75
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HorizontalRateOfTurn: 100
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RangeLimit: 15c0
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Palette: ra
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@@ -37,7 +36,6 @@
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: small_clsn
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew12.aud
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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@@ -48,7 +48,6 @@ Bomb:
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew09.aud
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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@@ -152,7 +151,6 @@ Veins:
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: tiny_twlt
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ExplosionPalette: effect-ignore-lighting-alpha75
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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@@ -44,7 +44,6 @@ ClusterMissile:
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@SoundEffect: CreateEffect
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Explosions: large_twlt
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew19.aud
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ImpactActors: false
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ValidTargets: Ground, Water, Air
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@@ -91,28 +90,22 @@ IonCannon:
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Delay: 3
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Warhead@4Effect: CreateEffect
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Explosions: ionbeam
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: ion1.aud
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ImpactActors: false
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Warhead@5Effect: CreateEffect
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Explosions: ionbeam2
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactActors: false
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Warhead@6Effect: CreateEffect
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Explosions: ionbeam3
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactActors: false
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Warhead@7Effect: CreateEffect
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Explosions: ionbeam4
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactActors: false
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Warhead@8Effect: CreateEffect
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Explosions: ionbeam5
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactActors: false
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Warhead@9Effect: CreateEffect
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Explosions: ionbeam6
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactActors: false
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EMPulseCannon:
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@@ -127,7 +120,6 @@ EMPulseCannon:
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Image: pulsball
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Warhead@1Eff: CreateEffect
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Explosions: pulse_explosion
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactActors: false
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Warhead@emp: GrantExternalCondition
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Range: 6c0
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