Scissor the text of a ButtonWidget if it overflows and display a tooltip
Also: * add a variable to a comomn pattern used for truncating text in HotkeyEntryWidget and TextFieldWidget
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@@ -124,7 +124,8 @@ namespace OpenRA.Mods.Common.Widgets
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var textPos = pos + new int2(LeftMargin, (Bounds.Height - textSize.Y) / 2 - VisualHeight);
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// Scissor when the text overflows
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if (textSize.X > Bounds.Width - LeftMargin - RightMargin)
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var isTextOverflowing = textSize.X > Bounds.Width - LeftMargin - RightMargin;
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if (isTextOverflowing)
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{
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Game.Renderer.EnableScissor(new Rectangle(pos.X + LeftMargin, pos.Y,
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Bounds.Width - LeftMargin - RightMargin, Bounds.Bottom));
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@@ -133,7 +134,7 @@ namespace OpenRA.Mods.Common.Widgets
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var color = disabled ? TextColorDisabled : TextColor;
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font.DrawText(apparentText, textPos, color);
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if (textSize.X > Bounds.Width - LeftMargin - RightMargin)
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if (isTextOverflowing)
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Game.Renderer.DisableScissor();
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}
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