make RenderBuildingOre slightly more robust; remove some junk

This commit is contained in:
Chris Forbes
2011-04-17 19:17:41 +12:00
committed by Paul Chote
parent ae645bbafe
commit 76b3e2325b
3 changed files with 6 additions and 9 deletions

View File

@@ -29,8 +29,10 @@ namespace OpenRA.Mods.RA.Render
public void BuildingComplete( Actor self )
{
anim.PlayFetchIndex( "idle",
() => (49 * PlayerResources.Ore) / (10*PlayerResources.OreCapacity));
anim.PlayFetchIndex("idle",
() => PlayerResources.OreCapacity != 0
? (49 * PlayerResources.Ore) / (10 * PlayerResources.OreCapacity)
: 0);
}
public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)