make RenderBuildingOre slightly more robust; remove some junk
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA.Render
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self.QueueActivity(new MakeAnimation(self));
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// Can't call Complete() from ctor because other traits haven't been inited yet
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self.QueueActivity(new CallFunc(() => self.World.AddFrameEndTask( _ => Complete( self ) )));
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self.QueueActivity(new CallFunc(() => Complete(self)));
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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@@ -30,7 +30,9 @@ namespace OpenRA.Mods.RA.Render
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public void BuildingComplete( Actor self )
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{
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anim.PlayFetchIndex("idle",
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() => (49 * PlayerResources.Ore) / (10*PlayerResources.OreCapacity));
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() => PlayerResources.OreCapacity != 0
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? (49 * PlayerResources.Ore) / (10 * PlayerResources.OreCapacity)
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: 0);
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}
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public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)
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@@ -18,14 +18,9 @@ namespace OpenRA.Mods.RA.Render
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public override object Create(ActorInitializer init) { return new RenderBuildingTurreted( init, this ); }
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}
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class RenderBuildingTurreted : RenderBuilding, INotifyBuildComplete
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class RenderBuildingTurreted : RenderBuilding
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{
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public RenderBuildingTurreted( ActorInitializer init, RenderBuildingInfo info )
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: base(init, info, () => init.self.Trait<Turreted>().turretFacing) { }
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public void BuildingComplete( Actor self )
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{
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anim.Play( "idle" );
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}
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}
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}
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