balance patch 2025
This commit is contained in:
@@ -25,7 +25,7 @@ Player:
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Decisions:
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Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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MinimumAttractiveness: 2500
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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@@ -34,25 +34,37 @@ Player:
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Types: Structure, Defense
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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CheckRadius: 5c0
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Consideration@3:
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Against: Ally
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Types: Ground
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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Consideration@4:
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Against: Enemy
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Types: Defense
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Attractiveness: 6
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TargetMetric: Value
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CheckRadius: 4c0
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NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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MinimumAttractiveness: 3500
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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Types: Structure, Defense
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Attractiveness: 10
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@3:
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Against: Enemy
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Types: Infantry, Vehicle, Tank, Defense
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Attractiveness: 5
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TargetMetric: Value
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CheckRadius: 4c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground
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@@ -70,8 +82,8 @@ Player:
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BaseBuilderBotModule@omnius:
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RequiresCondition: enable-omnius-ai
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 50
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MaximumExcessPower: 200
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MinimumExcessPower: 60
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MaximumExcessPower: 250
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ExcessPowerIncrement: 50
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ExcessPowerIncreaseThreshold: 4
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MaxBaseRadius: 40
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@@ -129,8 +141,8 @@ Player:
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BaseBuilderBotModule@vidious:
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RequiresCondition: enable-vidious-ai
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 50
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MaximumExcessPower: 200
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MinimumExcessPower: 60
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MaximumExcessPower: 250
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ExcessPowerIncrement: 50
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ExcessPowerIncreaseThreshold: 4
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MaxBaseRadius: 40
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@@ -186,8 +198,8 @@ Player:
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BaseBuilderBotModule@gladius:
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RequiresCondition: enable-gladius-ai
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 50
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MaximumExcessPower: 200
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MinimumExcessPower: 60
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MaximumExcessPower: 250
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ExcessPowerIncrement: 50
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ExcessPowerIncreaseThreshold: 4
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MaxBaseRadius: 40
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@@ -1,19 +1,19 @@
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carryall.reinforce:
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Inherits: ^Plane
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Valued:
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Cost: 1100
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Cost: 1000
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UpdatesPlayerStatistics:
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AddToAssetsValue: false
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Tooltip:
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Name: actor-carryall-reinforce.name
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Health:
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HP: 48000
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HP: 20000
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Armor:
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Type: light
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Aircraft:
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CruiseAltitude: 2160
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CruisingCondition: cruising
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Speed: 144
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Speed: 170
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TurnSpeed: 16
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LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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Repulsable: False
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@@ -21,7 +21,8 @@ carryall.reinforce:
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CanForceLand: false
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CanSlide: True
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VTOL: true
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IdleTurnSpeed: 4
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IdleTurnSpeed: 5
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IdleSpeed: 115
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Targetable@GROUND:
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TargetTypes: Ground, Vehicle
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RequiresCondition: !airborne
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@@ -108,7 +109,7 @@ ornithopter:
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Armament:
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Weapon: OrniBomb
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Health:
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HP: 9000
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HP: 8000
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Armor:
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Type: light
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Encyclopedia:
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@@ -129,7 +130,6 @@ ornithopter:
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SpawnActorOnDeath:
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Actor: ornithopter.husk
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RejectsOrders:
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RevealOnFire:
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-MapEditorData:
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ornithopter.husk:
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@@ -141,6 +141,16 @@ ornithopter.husk:
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Speed: 224
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RenderSprites:
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Image: ornithopter
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FallsToEarth:
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MaximumSpinSpeed: 1
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FireProjectilesOnDeath@derbisshort:
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Weapons: Debris, Debris2
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Pieces: 1, 3
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Range: 1c0, 2c512
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FireProjectilesOnDeath@derbislong:
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Weapons: Debris, Debris2, Debris3, Debris4
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Pieces: 2, 4
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Range: 3c0, 6c0
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carryall.husk:
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Inherits: ^AircraftHusk
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@@ -153,6 +163,14 @@ carryall.husk:
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VTOL: true
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RenderSprites:
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Image: carryall
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FireProjectilesOnDeath@derbisshort:
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Weapons: Debris, Debris2
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Pieces: 1, 3
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Range: 1c0, 2c512
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FireProjectilesOnDeath@derbislong:
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Weapons: Debris, Debris2, Debris3, Debris4
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Pieces: 2, 4
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Range: 3c0, 6c0
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carryall.huskVTOL:
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Inherits: ^AircraftHusk
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@@ -167,3 +185,11 @@ carryall.huskVTOL:
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VTOL: true
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RenderSprites:
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Image: carryall
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FireProjectilesOnDeath@derbisshort:
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Weapons: Debris, Debris2
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Pieces: 1, 3
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Range: 1c0, 2c512
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FireProjectilesOnDeath@derbislong:
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Weapons: Debris, Debris2, Debris3, Debris4
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Pieces: 2, 4
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Range: 3c0, 6c0
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@@ -156,6 +156,7 @@ sietch:
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-WithMakeAnimation:
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-WithCrumbleOverlay:
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-WithBuildingRepairDecoration:
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-FireWarheadsOnDeath@sabotuerDemolition:
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pass01_destroyable_bottom:
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Inherits: ^DestroyableTile
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@@ -222,8 +222,14 @@
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PauseOnCondition: notmobile
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Selectable:
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Bounds: 1024, 1024
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ExternalCondition@deviatorInfluence:
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Condition: unit-captured
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Targetable:
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TargetTypes: Ground, Vehicle, C4
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RequiresCondition: !unit-captured
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Targetable@CAPTURED:
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TargetTypes: Ground, CapturedUnit
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RequiresCondition: unit-captured
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Passenger:
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CargoType: Vehicle
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AttackMove:
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@@ -241,6 +247,16 @@
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AmbientSound@onBeingDemolished:
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SoundFiles: O_SCONF2.AUD
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RequiresCondition: being-demolished
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FireWarheadsOnDeath@sabotuerDemolition:
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RequiresCondition: being-demolished
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Type: CenterPosition
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Weapon: PlasmaSaboteur
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EmptyWeapon: PlasmaSaboteur
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FireProjectilesOnDeath@OnsabotuerDemolition:
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Weapons: Debris2, Debris3, Debris4, ExplosiveDebris
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Pieces: 3, 7
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Range: 3c512, 6c0
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RequiresCondition: being-demolished
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TemporaryOwnerManager:
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MustBeDestroyed:
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Voiced:
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@@ -254,7 +270,6 @@
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Margin: 7, 9
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Sequence: pickup-indicator
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RequiresCondition: carryall-reserved
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RevealOnFire:
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RevealOnDeath:
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Duration: 100
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Radius: 2c512
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@@ -285,12 +300,16 @@
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Inherits: ^Vehicle
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Mobile:
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Locomotor: tank
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GrantConditionOnDamageState@HEAVY:
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ValidDamageStates: Critical
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SpawnActorOnDeath:
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RequiresCondition: !being-demolished
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^Husk:
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Inherits@1: ^SpriteActor
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Interactable:
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Health:
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HP: 10000
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HP: 8000
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Armor:
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Type: light
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HiddenUnderFog:
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@@ -340,16 +359,16 @@
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Duration: 1500
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RequiresCondition: decoration2 || decoration3
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ChangesHealth:
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Step: -30
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Step: -27
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StartIfBelow: 101
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Delay: 4
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GrantRandomCondition:
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Conditions: decoration1, decoration2, decoration3
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TransformOnCapture:
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ForceHealthPercentage: 20
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ForceHealthPercentage: 5
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InfiltrateForTransform:
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Types: Husk
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ForceHealthPercentage: 20
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ForceHealthPercentage: 5
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^AircraftHusk:
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Inherits: ^Husk
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@@ -359,7 +378,7 @@
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FallsToEarth:
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MaximumSpinSpeed: 0
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Moves: True
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Explosion: UnitExplodeLarge
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Explosion: ExplosionAircraft
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-MapEditorData:
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^Infantry:
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@@ -396,7 +415,7 @@
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IdleSequences: idle1, idle2
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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Prone80Percent: 80
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DamageTriggers: TriggerProne
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ProneOffset: 300,0,0
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WithDeathAnimation:
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@@ -427,7 +446,6 @@
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Rough: 80
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Voiced:
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VoiceSet: InfantryVoice
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RevealOnFire:
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RevealOnDeath:
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Duration: 100
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HitShape:
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@@ -527,6 +545,11 @@
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AmbientSound@onBeingDemolished:
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SoundFiles: O_SCONF2.AUD
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RequiresCondition: being-demolished
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FireWarheadsOnDeath@sabotuerDemolition:
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RequiresCondition: being-demolished
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Type: CenterPosition
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Weapon: PlasmaSaboteur
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EmptyWeapon: PlasmaSaboteur
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Sellable:
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RequiresCondition: !build-incomplete && !being-demolished
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SellSounds: BUILD1.WAV
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@@ -564,7 +587,7 @@
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PauseOnCondition: build-incomplete
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RenderRangeCircle:
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DetectCloaked:
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Range: 1c768
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Range: 4c768
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-GivesBuildableArea:
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WithMakeAnimation:
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BodyNames: make
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@@ -582,7 +605,6 @@
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Range: 2c0, 4c0
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MustBeDestroyed:
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RequiredForShortGame: false
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RevealOnFire:
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Targetable:
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TargetTypes: Ground, C4, Structure, Defense
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MapEditorData:
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@@ -623,6 +645,7 @@
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Modifier: 0
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RepairableBuilding:
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RepairCondition: repairing
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RepairStep: 500
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WithBuildingRepairDecoration:
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Offsets:
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powerdown: -10, 0
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@@ -1,7 +1,7 @@
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mcv.husk:
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Inherits: ^VehicleHusk
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Health:
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HP: 13000
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HP: 11000
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Tooltip:
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Name: actor-mcv-husk-name
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TransformOnCapture:
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@@ -53,7 +53,7 @@ sonic_tank.husk:
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Husk:
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Locomotor: vehicle
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Health:
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HP: 11000
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HP: 9000
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Tooltip:
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Name: actor-sonic-tank-husk-name
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ThrowsParticle@turret:
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@@ -76,7 +76,7 @@ devastator.husk:
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Husk:
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Locomotor: devastator
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Health:
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HP: 12500
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HP: 10000
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Tooltip:
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Name: actor-devastator-husk-name
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TransformOnCapture:
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@@ -87,7 +87,7 @@ devastator.husk:
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deviator.husk:
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Inherits: ^VehicleHusk
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Health:
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HP: 11000
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HP: 10000
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Tooltip:
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Name: actor-deviator-husk-name
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ThrowsParticle@turret:
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@@ -105,6 +105,10 @@ deviator.husk:
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IntoActor: deviator
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InfiltrateForTransform:
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IntoActor: deviator
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FireWarheads:
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Weapons: DeviatorGas
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Interval: 50
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StartCooldown: 100
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^combat_tank.husk:
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Inherits: ^VehicleHusk
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@@ -31,9 +31,9 @@ engineer:
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 30
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BuildPaletteOrder: 80
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Prerequisites: upgrade.barracks, ~techlevel.medium
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BuildDuration: 125
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BuildDuration: 150
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BuildDurationModifier: 100
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Description: actor-engineer.description
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Valued:
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@@ -67,7 +67,6 @@ engineer:
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Description: actor-engineer.encyclopedia
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Order: 30
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Category: Units
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-RevealOnFire:
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Voiced:
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VoiceSet: EngineerVoice
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-AttackFrontal:
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@@ -79,11 +78,11 @@ trooper:
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Queue: Infantry
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BuildPaletteOrder: 20
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Prerequisites: upgrade.barracks, ~techlevel.medium
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BuildDuration: 85
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||||
BuildDuration: 124
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BuildDurationModifier: 100
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Description: actor-trooper.description
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Valued:
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Cost: 90
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||||
Cost: 100
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||||
Tooltip:
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Name: actor-trooper.name
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UpdatesPlayerStatistics:
|
||||
@@ -108,10 +107,9 @@ trooper:
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||||
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thumper:
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||||
Inherits: ^Infantry
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||||
-RevealOnFire:
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Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 40
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||||
BuildPaletteOrder: 100
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Prerequisites: upgrade.barracks, ~techlevel.high
|
||||
BuildDuration: 125
|
||||
BuildDurationModifier: 100
|
||||
@@ -303,6 +301,9 @@ mpsardaukar:
|
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saboteur:
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||||
Inherits: ^Infantry
|
||||
Selectable:
|
||||
Priority: 8
|
||||
PriorityModifiers: Ctrl, Alt
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 100
|
||||
@@ -315,36 +316,57 @@ saboteur:
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||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 4000
|
||||
HP: 5000
|
||||
Encyclopedia:
|
||||
Description: actor-saboteur.encyclopedia
|
||||
Order: 80
|
||||
Category: Units
|
||||
Mobile:
|
||||
Speed: 43
|
||||
PauseOnCondition: triggered
|
||||
Demolition:
|
||||
DetonationDelay: 25
|
||||
DetonationDelay: 50
|
||||
Flashes: 3
|
||||
EnterBehaviour: Suicide
|
||||
-RevealOnFire:
|
||||
GrantChargedConditionOnToggle:
|
||||
ActivatedCondition: cloaked
|
||||
CanCancelCondition: true
|
||||
ChargeDuration: 1250
|
||||
ChargeThreshhold: 100
|
||||
ConditionDuration: 375
|
||||
Cloak:
|
||||
RequiresCondition: cloaked
|
||||
InitialDelay: 0
|
||||
CloakDelay: 25
|
||||
InitialDelay: 100
|
||||
CloakDelay: 100
|
||||
CloakSound: STEALTH1.WAV
|
||||
UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage, Heal
|
||||
PauseOnCondition: cloak-force-disabled
|
||||
RequiresCondition: !triggered
|
||||
FireWarheadsOnDeath@Selfkill:
|
||||
Weapon: PlasmaSaboteur
|
||||
EmptyWeapon: PlasmaSaboteur
|
||||
RequiresCondition: kamikadze
|
||||
GrantConditionOnDeploy:
|
||||
DeployCursor: c4
|
||||
DeployedCondition: triggered
|
||||
PauseOnCondition: triggered
|
||||
GrantConditionOnDamageState@UNCLOAK:
|
||||
Condition: cloak-force-disabled
|
||||
ValidDamageStates: Critical
|
||||
KillsSelf@SuicideKillCount:
|
||||
Delay: 45
|
||||
RequiresCondition: triggered
|
||||
GrantsCondition: kamikadze
|
||||
TakeCover:
|
||||
RequiresCondition: triggered
|
||||
Voiced:
|
||||
VoiceSet: SaboteurVoice
|
||||
RevealsShroud:
|
||||
Range: 4c768
|
||||
Crushable:
|
||||
WarnProbability: 95
|
||||
WithInfantryBody:
|
||||
RequiresCondition: !triggered
|
||||
WithIdleOverlay:
|
||||
Sequence: active
|
||||
RequiresCondition: triggered
|
||||
WithIdleOverlay@prone:
|
||||
StartSequence: standup
|
||||
Sequence: prone-stand
|
||||
RequiresCondition: triggered
|
||||
-AttackFrontal:
|
||||
|
||||
nsfremen:
|
||||
|
||||
@@ -242,7 +242,7 @@ upgrade.barracks:
|
||||
Prerequisites: barracks
|
||||
Queue: Upgrade
|
||||
BuildLimit: 1
|
||||
BuildDuration: 208
|
||||
BuildDuration: 260
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-upgrade-barracks.description
|
||||
Valued:
|
||||
@@ -266,7 +266,7 @@ upgrade.light:
|
||||
Prerequisites: light_factory
|
||||
Queue: Upgrade
|
||||
BuildLimit: 1
|
||||
BuildDuration: 268
|
||||
BuildDuration: 330
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-upgrade-light.description
|
||||
Valued:
|
||||
@@ -290,7 +290,7 @@ upgrade.heavy:
|
||||
Prerequisites: heavy_factory
|
||||
Queue: Upgrade
|
||||
BuildLimit: 1
|
||||
BuildDuration: 468
|
||||
BuildDuration: 600
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-upgrade-heavy.description
|
||||
Valued:
|
||||
|
||||
@@ -97,7 +97,7 @@ construction_yard:
|
||||
ProductionBar:
|
||||
ProductionType: Building
|
||||
Power:
|
||||
Amount: 20
|
||||
Amount: 50
|
||||
RenderSprites:
|
||||
Image: conyard.ordos
|
||||
FactionImages:
|
||||
@@ -139,7 +139,7 @@ wind_trap:
|
||||
Category: Buildings
|
||||
Order: 20
|
||||
Health:
|
||||
HP: 30000
|
||||
HP: 28000
|
||||
HitShape:
|
||||
Type: Rectangle
|
||||
TopLeft: -1024, -1024
|
||||
@@ -174,13 +174,13 @@ barracks:
|
||||
Prerequisites: wind_trap
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 220
|
||||
BuildDuration: 268
|
||||
BuildDuration: 290
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-barracks.description
|
||||
Selectable:
|
||||
Bounds: 2048, 2048
|
||||
Valued:
|
||||
Cost: 225
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: actor-barracks.name
|
||||
D2kBuilding:
|
||||
@@ -227,7 +227,7 @@ barracks:
|
||||
Prerequisite: barracks.harkonnen
|
||||
Factions: harkonnen
|
||||
Power:
|
||||
Amount: -30
|
||||
Amount: -50
|
||||
RenderSprites:
|
||||
Image: barracks.ordos
|
||||
FactionImages:
|
||||
@@ -276,7 +276,7 @@ refinery:
|
||||
TopLeft: -1536, 0
|
||||
BottomRight: 512, 1024
|
||||
Armor:
|
||||
Type: heavy
|
||||
Type: building
|
||||
RevealsShroud:
|
||||
Range: 3c768
|
||||
Refinery:
|
||||
@@ -382,13 +382,13 @@ light_factory:
|
||||
Prerequisites: refinery
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 230
|
||||
BuildDuration: 321
|
||||
BuildDuration: 390
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-light-factory.description
|
||||
Selectable:
|
||||
Bounds: 3072, 2048
|
||||
Valued:
|
||||
Cost: 500
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: actor-light-factory.name
|
||||
D2kBuilding:
|
||||
@@ -455,7 +455,7 @@ light_factory:
|
||||
Factions: ordos, smuggler, mercenary
|
||||
ProvidesPrerequisite@buildingname:
|
||||
Power:
|
||||
Amount: -125
|
||||
Amount: -100
|
||||
GrantConditionOnPrerequisite@UPGRADEABLE:
|
||||
Prerequisites: upgrade.light
|
||||
|
||||
@@ -473,7 +473,7 @@ heavy_factory:
|
||||
Selectable:
|
||||
Bounds: 3072, 3072
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: actor-heavy-factory.name
|
||||
D2kBuilding:
|
||||
@@ -588,7 +588,14 @@ outpost:
|
||||
Armor:
|
||||
Type: building
|
||||
RevealsShroud:
|
||||
Range: 5c768
|
||||
Range: 11c0
|
||||
RequiresCondition: !disabled
|
||||
RevealsShroud@lowpower:
|
||||
Range: 4c0
|
||||
RequiresCondition: disabled
|
||||
DetectCloaked:
|
||||
Range: 6c0
|
||||
RequiresCondition: !disabled
|
||||
ProvidesRadar:
|
||||
RequiresCondition: !disabled
|
||||
RenderSprites:
|
||||
@@ -606,7 +613,7 @@ outpost:
|
||||
GrantConditionOnDamageState@STOPDISH:
|
||||
Condition: severe-damaged
|
||||
Power:
|
||||
Amount: -125
|
||||
Amount: -75
|
||||
ProvidesPrerequisite@buildingname:
|
||||
|
||||
starport:
|
||||
@@ -713,7 +720,7 @@ wall:
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-wall.description
|
||||
Valued:
|
||||
Cost: 20
|
||||
Cost: 100
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
@@ -777,7 +784,7 @@ medium_gun_turret:
|
||||
Queue: Building
|
||||
Prerequisites: barracks
|
||||
BuildPaletteOrder: 510
|
||||
BuildDuration: 268
|
||||
BuildDuration: 310
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-medium-gun-turret.description
|
||||
Valued:
|
||||
@@ -790,15 +797,15 @@ medium_gun_turret:
|
||||
Bounds: 1024, 1024
|
||||
DecorationBounds: 1024, 1280, 0, -256
|
||||
Health:
|
||||
HP: 27000
|
||||
HP: 24000
|
||||
Encyclopedia:
|
||||
Description: actor-medium-gun-turret.encyclopedia
|
||||
Category: Buildings
|
||||
Order: 100
|
||||
Armor:
|
||||
Type: heavy
|
||||
Type: wall
|
||||
RevealsShroud:
|
||||
Range: 4c768
|
||||
Range: 5c0
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 32
|
||||
WithMuzzleOverlay:
|
||||
@@ -825,7 +832,7 @@ large_gun_turret:
|
||||
Queue: Building
|
||||
Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
|
||||
BuildPaletteOrder: 610
|
||||
BuildDuration: 312
|
||||
BuildDuration: 380
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-large-gun-turret.description
|
||||
Valued:
|
||||
@@ -842,11 +849,11 @@ large_gun_turret:
|
||||
Bounds: 1024, 1024
|
||||
DecorationBounds: 1024, 1280, 0, -256
|
||||
Health:
|
||||
HP: 30000
|
||||
HP: 27000
|
||||
Armor:
|
||||
Type: heavy
|
||||
Type: wall
|
||||
RevealsShroud:
|
||||
Range: 5c768
|
||||
Range: 6c0
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 32
|
||||
Armament:
|
||||
@@ -858,8 +865,6 @@ large_gun_turret:
|
||||
RealignDelay: -1
|
||||
Power:
|
||||
Amount: -60
|
||||
RevealOnDeath:
|
||||
Radius: 5c768
|
||||
Replacement:
|
||||
ReplaceableTypes: Tower
|
||||
|
||||
@@ -867,7 +872,7 @@ repair_pad:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
Prerequisites: heavy_factory, upgrade.heavy, ~techlevel.medium
|
||||
Prerequisites: heavy_factory, ~techlevel.medium
|
||||
BuildPaletteOrder: 430
|
||||
BuildDuration: 375
|
||||
BuildDurationModifier: 100
|
||||
@@ -1165,12 +1170,12 @@ palace:
|
||||
MissileImage: deathhand
|
||||
MissileDelay: 18
|
||||
SpawnOffset: 32,816,0
|
||||
DetonationAltitude: 3c0
|
||||
RemoveMissileOnDetonation: False
|
||||
DetonationAltitude: 6c0
|
||||
RemoveMissileOnDetonation: True
|
||||
DisplayBeacon: True
|
||||
DisplayRadarPing: True
|
||||
CameraRange: 10c0
|
||||
CameraRemoveDelay: 60
|
||||
CameraRemoveDelay: 90
|
||||
ArrowSequence: arrow
|
||||
CircleSequence: circles
|
||||
FlightVelocity: 384
|
||||
@@ -1185,7 +1190,7 @@ palace:
|
||||
PauseOnCondition: disabled
|
||||
RequiresCondition: atreides
|
||||
Prerequisites: ~techlevel.superweapons, ~palace.fremen
|
||||
Actors: fremen, fremen
|
||||
Actors: fremen, fremen, fremen, fremen, fremen
|
||||
Type: Fremen
|
||||
ChargeInterval: 2250
|
||||
EndChargeTextNotification: notification-fremen-ready
|
||||
|
||||
@@ -2,7 +2,7 @@ mcv:
|
||||
Inherits: ^Tank
|
||||
Inherits@selection: ^SelectableSupportUnit
|
||||
Buildable:
|
||||
Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium
|
||||
Prerequisites: repair_pad, ~techlevel.medium
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 110
|
||||
BuildDuration: 750
|
||||
@@ -50,7 +50,6 @@ mcv:
|
||||
Step: 50
|
||||
Delay: 3
|
||||
StartIfBelow: 50
|
||||
-RevealOnFire:
|
||||
|
||||
harvester:
|
||||
Inherits: ^Tank
|
||||
@@ -109,7 +108,6 @@ harvester:
|
||||
Step: 50
|
||||
Delay: 3
|
||||
StartIfBelow: 50
|
||||
-RevealOnFire:
|
||||
WithStoresResourcesPipsDecoration:
|
||||
Position: BottomLeft
|
||||
Margin: 1, 4
|
||||
@@ -158,7 +156,7 @@ trike:
|
||||
TurnSpeed: 40
|
||||
Speed: 128
|
||||
RevealsShroud:
|
||||
Range: 4c768
|
||||
Range: 5c512
|
||||
WithMuzzleOverlay:
|
||||
Armament:
|
||||
Weapon: HMG
|
||||
@@ -223,17 +221,17 @@ siege_tank:
|
||||
Queue: Armor
|
||||
Prerequisites: upgrade.heavy, ~techlevel.medium
|
||||
BuildPaletteOrder: 50
|
||||
BuildDuration: 375
|
||||
BuildDuration: 475
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-siege-tank.description
|
||||
Valued:
|
||||
Cost: 700
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: actor-siege-tank.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 12000
|
||||
HP: 11500
|
||||
Armor:
|
||||
Type: light
|
||||
Encyclopedia:
|
||||
@@ -241,7 +239,7 @@ siege_tank:
|
||||
Order: 170
|
||||
Category: Units
|
||||
Mobile:
|
||||
Speed: 43
|
||||
Speed: 40
|
||||
TurnSpeed: 12
|
||||
RevealsShroud:
|
||||
Range: 6c768
|
||||
@@ -256,11 +254,13 @@ siege_tank:
|
||||
MuzzleSequence: muzzle
|
||||
AttackFrontal:
|
||||
FacingTolerance: 0
|
||||
ForceFireIgnoresActors: True
|
||||
TargetFrozenActors: True
|
||||
WithMuzzleOverlay:
|
||||
WithSpriteTurret:
|
||||
FireWarheadsOnDeath:
|
||||
Weapon: UnitExplodeMed
|
||||
EmptyWeapon: UnitExplodeMed
|
||||
Weapon: SiegeExplode
|
||||
EmptyWeapon: SiegeExplode
|
||||
AutoTarget:
|
||||
InitialStanceAI: Defend
|
||||
Selectable:
|
||||
@@ -271,6 +271,10 @@ siege_tank:
|
||||
EffectiveOwnerFromOwner: true
|
||||
AttractsWorms:
|
||||
Intensity: 600
|
||||
FireProjectilesOnDeath:
|
||||
Weapons: Debris3, Debris
|
||||
Pieces: 0,2
|
||||
Range: 2c0, 3c0
|
||||
|
||||
missile_tank:
|
||||
Inherits: ^Tank
|
||||
@@ -290,7 +294,7 @@ missile_tank:
|
||||
Valued:
|
||||
Cost: 900
|
||||
Mobile:
|
||||
Speed: 64
|
||||
Speed: 60
|
||||
TurnSpeed: 20
|
||||
Health:
|
||||
HP: 13000
|
||||
@@ -307,6 +311,8 @@ missile_tank:
|
||||
LocalOffset: -128,128,171, -128,-128,171
|
||||
AttackFrontal:
|
||||
FacingTolerance: 0
|
||||
ForceFireIgnoresActors: True
|
||||
TargetFrozenActors: True
|
||||
AutoTarget:
|
||||
InitialStanceAI: Defend
|
||||
FireWarheadsOnDeath:
|
||||
@@ -337,11 +343,11 @@ sonic_tank:
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
|
||||
BuildDuration: 562
|
||||
BuildDuration: 600
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-sonic-tank.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: actor-sonic-tank.name
|
||||
UpdatesPlayerStatistics:
|
||||
@@ -386,7 +392,7 @@ devastator:
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-devastator.description
|
||||
Valued:
|
||||
Cost: 1050
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: actor-devastator.name
|
||||
UpdatesPlayerStatistics:
|
||||
@@ -400,11 +406,11 @@ devastator:
|
||||
Speed: 31
|
||||
Locomotor: devastator
|
||||
RequiresCondition: !overload
|
||||
PauseOnCondition: notmobile
|
||||
PauseOnCondition: notmobile || being-demolished
|
||||
AutoCarryable:
|
||||
RequiresCondition: !overload
|
||||
RevealsShroud:
|
||||
Range: 4c768
|
||||
Range: 5c512
|
||||
Armament:
|
||||
Weapon: DevBullet
|
||||
LocalOffset: 640,0,32
|
||||
@@ -425,6 +431,7 @@ devastator:
|
||||
Actor: devastator.husk
|
||||
OwnerType: InternalName
|
||||
EffectiveOwnerFromOwner: true
|
||||
RequiresCondition: !meltdown
|
||||
FireWarheadsOnDeath@OVERLOAD:
|
||||
Weapon: PlasmaExplosion
|
||||
EmptyWeapon: PlasmaExplosion
|
||||
@@ -432,6 +439,7 @@ devastator:
|
||||
GrantConditionOnDeploy@REACTOR:
|
||||
DeployedCondition: overload
|
||||
PauseOnCondition: overload
|
||||
RequiresCondition: !unit-captured
|
||||
WithIdleOverlay@OVERLOAD:
|
||||
Sequence: active
|
||||
RequiresCondition: overload
|
||||
@@ -439,7 +447,7 @@ devastator:
|
||||
Sequence: active-2
|
||||
RequiresCondition: overload
|
||||
KillsSelf@MELTDOWN:
|
||||
Delay: 240
|
||||
Delay: 150
|
||||
RequiresCondition: overload
|
||||
GrantsCondition: meltdown
|
||||
AmbientSound@onMeltDown:
|
||||
@@ -449,11 +457,20 @@ devastator:
|
||||
AttractsWorms:
|
||||
Intensity: 700
|
||||
ChangesHealth:
|
||||
Step: 50
|
||||
Step: 40
|
||||
Delay: 3
|
||||
StartIfBelow: 50
|
||||
Selectable:
|
||||
DecorationBounds: 1408, 1216, 0, 0
|
||||
FireProjectilesOnDeath@OnMeldown:
|
||||
Weapons: Debris2, Debris3, Debris4
|
||||
Pieces: 7, 15
|
||||
Range: 3c512, 6c0
|
||||
RequiresCondition: meltdown
|
||||
FireProjectilesOnDeath@standart:
|
||||
Weapons: Debris, ExplosiveDebris
|
||||
Pieces: 1, 2
|
||||
RequiresCondition: !meltdown
|
||||
|
||||
raider:
|
||||
Inherits: ^Vehicle
|
||||
@@ -463,11 +480,11 @@ raider:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~light.raider
|
||||
BuildDuration: 225
|
||||
BuildDuration: 255
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-raider.description
|
||||
Valued:
|
||||
Cost: 350
|
||||
Cost: 330
|
||||
Tooltip:
|
||||
Name: actor-raider.name
|
||||
Encyclopedia:
|
||||
@@ -477,16 +494,16 @@ raider:
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 10000
|
||||
HP: 9200
|
||||
Armor:
|
||||
Type: wood
|
||||
Mobile:
|
||||
TurnSpeed: 40
|
||||
Speed: 149
|
||||
Speed: 140
|
||||
RevealsShroud:
|
||||
Range: 4c768
|
||||
WithMuzzleOverlay:
|
||||
Armament@damage:
|
||||
Armament:
|
||||
Weapon: HMGo
|
||||
MuzzleSequence: muzzle
|
||||
LocalOffset: 100,0,0
|
||||
@@ -503,7 +520,7 @@ stealth_raider:
|
||||
Buildable:
|
||||
Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium
|
||||
BuildPaletteOrder: 30
|
||||
BuildDuration: 225
|
||||
BuildDuration: 275
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-stealth-raider.description
|
||||
Valued:
|
||||
@@ -520,6 +537,8 @@ stealth_raider:
|
||||
GrantConditionOnDamageState@UNCLOAK:
|
||||
Condition: cloak-force-disabled
|
||||
ValidDamageStates: Critical
|
||||
Health:
|
||||
HP: 10000
|
||||
Encyclopedia:
|
||||
Description: actor-stealth-raider.encyclopedia
|
||||
Order: 120
|
||||
@@ -550,7 +569,7 @@ deviator:
|
||||
TurnSpeed: 12
|
||||
Speed: 53
|
||||
Health:
|
||||
HP: 11000
|
||||
HP: 12500
|
||||
Armor:
|
||||
Type: wood
|
||||
Encyclopedia:
|
||||
@@ -558,7 +577,7 @@ deviator:
|
||||
Order: 210
|
||||
Category: Units
|
||||
RevealsShroud:
|
||||
Range: 4c768
|
||||
Range: 6c0
|
||||
Armament:
|
||||
Weapon: DeviatorMissile
|
||||
LocalOffset: -299,0,85
|
||||
@@ -571,7 +590,7 @@ deviator:
|
||||
EmptyWeapon: UnitExplodeLarge
|
||||
SpawnActorOnDeath:
|
||||
Actor: deviator.husk
|
||||
OwnerType: InternalName
|
||||
OwnerType: Victim
|
||||
EffectiveOwnerFromOwner: true
|
||||
AttractsWorms:
|
||||
Intensity: 600
|
||||
@@ -591,7 +610,7 @@ deviator:
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 21000
|
||||
HP: 22000
|
||||
Armor:
|
||||
Type: heavy
|
||||
Mobile:
|
||||
@@ -656,7 +675,7 @@ combat_tank_h:
|
||||
Mobile:
|
||||
Speed: 64
|
||||
Health:
|
||||
HP: 27000
|
||||
HP: 28500
|
||||
SpawnActorOnDeath:
|
||||
Actor: combat_tank_h.husk
|
||||
|
||||
@@ -677,6 +696,6 @@ combat_tank_o:
|
||||
Mobile:
|
||||
Speed: 85
|
||||
Health:
|
||||
HP: 18000
|
||||
HP: 19000
|
||||
SpawnActorOnDeath:
|
||||
Actor: combat_tank_o.husk
|
||||
|
||||
@@ -179,12 +179,18 @@ World:
|
||||
ClassName: options-starting-units.mcv-only
|
||||
BaseActor: mcv
|
||||
Factions: atreides, ordos, harkonnen
|
||||
StartingUnits@Carryall:
|
||||
Class: carryall
|
||||
ClassName: options-starting-units.carryall
|
||||
BaseActor: mcv
|
||||
SupportActors: carryall
|
||||
Factions: atreides, ordos, harkonnen
|
||||
StartingUnits@lightatreides:
|
||||
Class: light
|
||||
ClassName: options-starting-units.light-support
|
||||
Factions: atreides
|
||||
BaseActor: mcv
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, grenadier, trike, quad
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, grenadier, trike, quad, carryall
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
StartingUnits@lightharkonnen:
|
||||
@@ -192,7 +198,7 @@ World:
|
||||
ClassName: options-starting-units.light-support
|
||||
Factions: harkonnen
|
||||
BaseActor: mcv
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, trooper, trike, quad
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, trooper, trike, quad, carryall
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
StartingUnits@lightordos:
|
||||
@@ -200,7 +206,7 @@ World:
|
||||
ClassName: options-starting-units.light-support
|
||||
Factions: ordos
|
||||
BaseActor: mcv
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, engineer, raider, quad
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, engineer, raider, quad, carryall
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
StartingUnits@heavyatreides:
|
||||
@@ -208,7 +214,7 @@ World:
|
||||
ClassName: options-starting-units.heavy-support
|
||||
Factions: atreides
|
||||
BaseActor: mcv
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, grenadier, trike, combat_tank_a, missile_tank
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, grenadier, trike, combat_tank_a, missile_tank, carryall
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
StartingUnits@heavyharkonnen:
|
||||
@@ -216,7 +222,7 @@ World:
|
||||
ClassName: options-starting-units.heavy-support
|
||||
Factions: harkonnen
|
||||
BaseActor: mcv
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, engineer, quad, combat_tank_h, siege_tank
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, engineer, quad, combat_tank_h, siege_tank, carryall
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
StartingUnits@heavyordos:
|
||||
@@ -224,7 +230,7 @@ World:
|
||||
ClassName: options-starting-units.heavy-support
|
||||
Factions: ordos
|
||||
BaseActor: mcv
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, engineer, raider, combat_tank_o, missile_tank
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, engineer, raider, combat_tank_o, missile_tank, carryall
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
SpawnStartingUnits:
|
||||
@@ -239,6 +245,9 @@ World:
|
||||
ScriptTriggers:
|
||||
CellTriggerOverlay:
|
||||
StartGameNotification:
|
||||
FlashPostProcessEffect:
|
||||
Type: flash
|
||||
Color: E2DD8F4D
|
||||
TimeLimitManager:
|
||||
TimeLimitDisplayOrder: 2
|
||||
ColorPickerManager:
|
||||
|
||||
Reference in New Issue
Block a user