balance patch 2025

This commit is contained in:
N.N
2025-05-21 13:08:16 +02:00
committed by Gustas Kažukauskas
parent b0514bdb87
commit 76b8a949e1
17 changed files with 454 additions and 210 deletions

View File

@@ -222,8 +222,14 @@
PauseOnCondition: notmobile
Selectable:
Bounds: 1024, 1024
ExternalCondition@deviatorInfluence:
Condition: unit-captured
Targetable:
TargetTypes: Ground, Vehicle, C4
RequiresCondition: !unit-captured
Targetable@CAPTURED:
TargetTypes: Ground, CapturedUnit
RequiresCondition: unit-captured
Passenger:
CargoType: Vehicle
AttackMove:
@@ -241,6 +247,16 @@
AmbientSound@onBeingDemolished:
SoundFiles: O_SCONF2.AUD
RequiresCondition: being-demolished
FireWarheadsOnDeath@sabotuerDemolition:
RequiresCondition: being-demolished
Type: CenterPosition
Weapon: PlasmaSaboteur
EmptyWeapon: PlasmaSaboteur
FireProjectilesOnDeath@OnsabotuerDemolition:
Weapons: Debris2, Debris3, Debris4, ExplosiveDebris
Pieces: 3, 7
Range: 3c512, 6c0
RequiresCondition: being-demolished
TemporaryOwnerManager:
MustBeDestroyed:
Voiced:
@@ -254,7 +270,6 @@
Margin: 7, 9
Sequence: pickup-indicator
RequiresCondition: carryall-reserved
RevealOnFire:
RevealOnDeath:
Duration: 100
Radius: 2c512
@@ -285,12 +300,16 @@
Inherits: ^Vehicle
Mobile:
Locomotor: tank
GrantConditionOnDamageState@HEAVY:
ValidDamageStates: Critical
SpawnActorOnDeath:
RequiresCondition: !being-demolished
^Husk:
Inherits@1: ^SpriteActor
Interactable:
Health:
HP: 10000
HP: 8000
Armor:
Type: light
HiddenUnderFog:
@@ -340,16 +359,16 @@
Duration: 1500
RequiresCondition: decoration2 || decoration3
ChangesHealth:
Step: -30
Step: -27
StartIfBelow: 101
Delay: 4
GrantRandomCondition:
Conditions: decoration1, decoration2, decoration3
TransformOnCapture:
ForceHealthPercentage: 20
ForceHealthPercentage: 5
InfiltrateForTransform:
Types: Husk
ForceHealthPercentage: 20
ForceHealthPercentage: 5
^AircraftHusk:
Inherits: ^Husk
@@ -359,7 +378,7 @@
FallsToEarth:
MaximumSpinSpeed: 0
Moves: True
Explosion: UnitExplodeLarge
Explosion: ExplosionAircraft
-MapEditorData:
^Infantry:
@@ -396,7 +415,7 @@
IdleSequences: idle1, idle2
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone80Percent: 80
DamageTriggers: TriggerProne
ProneOffset: 300,0,0
WithDeathAnimation:
@@ -427,7 +446,6 @@
Rough: 80
Voiced:
VoiceSet: InfantryVoice
RevealOnFire:
RevealOnDeath:
Duration: 100
HitShape:
@@ -527,6 +545,11 @@
AmbientSound@onBeingDemolished:
SoundFiles: O_SCONF2.AUD
RequiresCondition: being-demolished
FireWarheadsOnDeath@sabotuerDemolition:
RequiresCondition: being-demolished
Type: CenterPosition
Weapon: PlasmaSaboteur
EmptyWeapon: PlasmaSaboteur
Sellable:
RequiresCondition: !build-incomplete && !being-demolished
SellSounds: BUILD1.WAV
@@ -564,7 +587,7 @@
PauseOnCondition: build-incomplete
RenderRangeCircle:
DetectCloaked:
Range: 1c768
Range: 4c768
-GivesBuildableArea:
WithMakeAnimation:
BodyNames: make
@@ -582,7 +605,6 @@
Range: 2c0, 4c0
MustBeDestroyed:
RequiredForShortGame: false
RevealOnFire:
Targetable:
TargetTypes: Ground, C4, Structure, Defense
MapEditorData:
@@ -623,6 +645,7 @@
Modifier: 0
RepairableBuilding:
RepairCondition: repairing
RepairStep: 500
WithBuildingRepairDecoration:
Offsets:
powerdown: -10, 0