balance patch 2025
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@@ -222,8 +222,14 @@
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PauseOnCondition: notmobile
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Selectable:
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Bounds: 1024, 1024
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ExternalCondition@deviatorInfluence:
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Condition: unit-captured
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Targetable:
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TargetTypes: Ground, Vehicle, C4
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RequiresCondition: !unit-captured
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Targetable@CAPTURED:
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TargetTypes: Ground, CapturedUnit
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RequiresCondition: unit-captured
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Passenger:
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CargoType: Vehicle
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AttackMove:
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@@ -241,6 +247,16 @@
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AmbientSound@onBeingDemolished:
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SoundFiles: O_SCONF2.AUD
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RequiresCondition: being-demolished
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FireWarheadsOnDeath@sabotuerDemolition:
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RequiresCondition: being-demolished
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Type: CenterPosition
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Weapon: PlasmaSaboteur
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EmptyWeapon: PlasmaSaboteur
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FireProjectilesOnDeath@OnsabotuerDemolition:
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Weapons: Debris2, Debris3, Debris4, ExplosiveDebris
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Pieces: 3, 7
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Range: 3c512, 6c0
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RequiresCondition: being-demolished
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TemporaryOwnerManager:
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MustBeDestroyed:
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Voiced:
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@@ -254,7 +270,6 @@
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Margin: 7, 9
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Sequence: pickup-indicator
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RequiresCondition: carryall-reserved
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RevealOnFire:
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RevealOnDeath:
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Duration: 100
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Radius: 2c512
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@@ -285,12 +300,16 @@
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Inherits: ^Vehicle
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Mobile:
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Locomotor: tank
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GrantConditionOnDamageState@HEAVY:
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ValidDamageStates: Critical
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SpawnActorOnDeath:
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RequiresCondition: !being-demolished
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^Husk:
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Inherits@1: ^SpriteActor
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Interactable:
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Health:
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HP: 10000
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HP: 8000
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Armor:
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Type: light
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HiddenUnderFog:
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@@ -340,16 +359,16 @@
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Duration: 1500
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RequiresCondition: decoration2 || decoration3
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ChangesHealth:
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Step: -30
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Step: -27
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StartIfBelow: 101
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Delay: 4
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GrantRandomCondition:
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Conditions: decoration1, decoration2, decoration3
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TransformOnCapture:
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ForceHealthPercentage: 20
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ForceHealthPercentage: 5
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InfiltrateForTransform:
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Types: Husk
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ForceHealthPercentage: 20
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ForceHealthPercentage: 5
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^AircraftHusk:
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Inherits: ^Husk
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@@ -359,7 +378,7 @@
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FallsToEarth:
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MaximumSpinSpeed: 0
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Moves: True
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Explosion: UnitExplodeLarge
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Explosion: ExplosionAircraft
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-MapEditorData:
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^Infantry:
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@@ -396,7 +415,7 @@
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IdleSequences: idle1, idle2
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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Prone80Percent: 80
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DamageTriggers: TriggerProne
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ProneOffset: 300,0,0
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WithDeathAnimation:
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@@ -427,7 +446,6 @@
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Rough: 80
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Voiced:
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VoiceSet: InfantryVoice
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RevealOnFire:
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RevealOnDeath:
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Duration: 100
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HitShape:
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@@ -527,6 +545,11 @@
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AmbientSound@onBeingDemolished:
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SoundFiles: O_SCONF2.AUD
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RequiresCondition: being-demolished
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FireWarheadsOnDeath@sabotuerDemolition:
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RequiresCondition: being-demolished
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Type: CenterPosition
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Weapon: PlasmaSaboteur
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EmptyWeapon: PlasmaSaboteur
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Sellable:
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RequiresCondition: !build-incomplete && !being-demolished
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SellSounds: BUILD1.WAV
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@@ -564,7 +587,7 @@
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PauseOnCondition: build-incomplete
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RenderRangeCircle:
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DetectCloaked:
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Range: 1c768
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Range: 4c768
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-GivesBuildableArea:
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WithMakeAnimation:
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BodyNames: make
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@@ -582,7 +605,6 @@
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Range: 2c0, 4c0
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MustBeDestroyed:
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RequiredForShortGame: false
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RevealOnFire:
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Targetable:
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TargetTypes: Ground, C4, Structure, Defense
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MapEditorData:
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@@ -623,6 +645,7 @@
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Modifier: 0
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RepairableBuilding:
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RepairCondition: repairing
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RepairStep: 500
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WithBuildingRepairDecoration:
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Offsets:
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powerdown: -10, 0
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