balance patch 2025
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@@ -1,25 +1,25 @@
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^MG:
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ReloadDelay: 30
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Range: 2c512
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Range: 3c112
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Report: MGUN2.WAV
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Projectile: InstantHit
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Inaccuracy: 135
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InaccuracyType: PerCellIncrement
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Warhead@1Dam: SpreadDamage
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Damage: 1250
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Spread: 480
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Spread: 512
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Falloff: 100, 0
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Versus:
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none: 110
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none: 115
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 18
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building: 30
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wood: 65
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light: 35
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heavy: 13
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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harvester: 23
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DamageTypes: Prone80Percent, TriggerProne, BulletDeath
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DamageCalculationType: ClosestTargetablePosition
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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@@ -41,6 +41,7 @@ M_LMG:
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Inherits: ^MG
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ReloadDelay: 40
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ValidTargets: Infantry
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Range: 4c0
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M_LMG_H:
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Inherits: M_LMG
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@@ -49,7 +50,7 @@ M_LMG_H:
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M_HMG:
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Inherits: ^MG
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ReloadDelay: 40
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Range: 3c512
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Range: 4c0
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Report: 20MMGUN1.WAV
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InvalidTargets: Infantry
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Warhead@1Dam: SpreadDamage
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@@ -76,14 +77,14 @@ Fremen_L:
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Inherits: M_HMG
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Report: BAZOOK2.WAV
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Warhead@1Dam: SpreadDamage
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: small_explosion
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HMG:
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Inherits: ^MG
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ReloadDelay: 20
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Range: 3c0
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Range: 3c875
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Report: 20MMGUN1.WAV
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Warhead@1Dam: SpreadDamage
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Damage: 1800
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