Changes Weapon.Impact() to use Target (from WPos).
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@@ -12,6 +12,7 @@ using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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@@ -56,7 +57,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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pos += new WVec(0, 0, args.PassiveTarget.Z - pos.Z);
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world.AddFrameEndTask(w => w.Remove(this));
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args.Weapon.Impact(pos, args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
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}
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anim.Tick();
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