Changes Weapon.Impact() to use Target (from WPos).

This commit is contained in:
UberWaffe
2014-08-19 21:32:05 +02:00
parent c25c3441fb
commit 76ccb0cf00
15 changed files with 28 additions and 17 deletions

View File

@@ -81,7 +81,7 @@ namespace OpenRA.Mods.RA.Effects
{
world.AddFrameEndTask(w => w.Remove(this));
var weapon = world.Map.Rules.Weapons[this.weapon.ToLowerInvariant()];
weapon.Impact(pos, firedBy.PlayerActor, Enumerable.Empty<int>());
weapon.Impact(Target.FromPos(pos), firedBy.PlayerActor, Enumerable.Empty<int>());
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())