Changes Weapon.Impact() to use Target (from WPos).
This commit is contained in:
@@ -144,13 +144,14 @@ namespace OpenRA.GameRules
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return true;
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}
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public void Impact(WPos pos, Actor firedBy, IEnumerable<int> damageModifiers)
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///<summary>Applies all the weapon's warheads to the target.</summary>
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public void Impact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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foreach (var wh in Warheads)
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{
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Action a;
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a = () => wh.DoImpact(Target.FromPos(pos), firedBy, damageModifiers);
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a = () => wh.DoImpact(target, firedBy, damageModifiers);
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if (wh.Delay > 0)
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firedBy.World.AddFrameEndTask(
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w => w.Add(new DelayedAction(wh.Delay, a)));
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Cnc.Effects
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if (!impacted && weaponDelay-- <= 0)
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{
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var weapon = world.Map.Rules.Weapons[this.weapon.ToLowerInvariant()];
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weapon.Impact(target.CenterPosition, firedBy.PlayerActor, Enumerable.Empty<int>());
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weapon.Impact(target, firedBy.PlayerActor, Enumerable.Empty<int>());
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impacted = true;
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}
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}
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@@ -43,7 +43,8 @@ namespace OpenRA.Mods.Cnc
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if (!info.Resources.Contains(r.Info.Name)) return;
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var weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
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weapon.Impact(self.CenterPosition, self.World.WorldActor, Enumerable.Empty<int>());
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weapon.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty<int>());
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poisonTicks = weapon.ReloadDelay;
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}
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}
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.D2k
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if (health.HP <= damageThreshold || --damageTicks > 0)
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return;
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weapon.Impact(self.CenterPosition, self.World.WorldActor, Enumerable.Empty<int>());
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weapon.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty<int>());
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damageTicks = weapon.ReloadDelay;
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}
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}
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@@ -55,7 +55,8 @@ namespace OpenRA.Mods.RA.Air
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if (info.Explosion != null)
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{
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var weapon = self.World.Map.Rules.Weapons[info.Explosion.ToLowerInvariant()];
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weapon.Impact(self.CenterPosition, self, Enumerable.Empty<int>());
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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weapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
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}
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self.Destroy();
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@@ -299,7 +299,9 @@ namespace OpenRA.Mods.RA
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self.World.AddFrameEndTask(w =>
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{
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var weapon = saboteur.World.Map.Rules.Weapons[Info.DemolishWeapon.ToLowerInvariant()];
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weapon.Impact(self.CenterPosition, saboteur, Enumerable.Empty<int>());
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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weapon.Impact(Target.FromPos(self.CenterPosition), saboteur, Enumerable.Empty<int>());
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self.World.WorldActor.Trait<ScreenShaker>().AddEffect(15, self.CenterPosition, 6);
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self.Kill(saboteur);
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});
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
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public override void Activate(Actor collector)
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{
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var weapon = self.World.Map.Rules.Weapons[((ExplodeCrateActionInfo)info).Weapon.ToLowerInvariant()];
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weapon.Impact(collector.CenterPosition, self, Enumerable.Empty<int>());
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weapon.Impact(Target.FromPos(collector.CenterPosition), self, Enumerable.Empty<int>());
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base.Activate(collector);
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}
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}
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@@ -172,7 +172,7 @@ namespace OpenRA.Mods.RA.Effects
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world.AddFrameEndTask(w => w.Remove(this));
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args.Weapon.Impact(pos, args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
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}
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}
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}
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@@ -12,6 +12,7 @@ using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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@@ -56,7 +57,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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pos += new WVec(0, 0, args.PassiveTarget.Z - pos.Z);
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world.AddFrameEndTask(w => w.Remove(this));
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args.Weapon.Impact(pos, args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
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}
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anim.Tick();
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@@ -13,6 +13,7 @@ using System.Drawing;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Graphics;
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namespace OpenRA.Mods.RA.Effects
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@@ -69,7 +70,7 @@ namespace OpenRA.Mods.RA.Effects
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if (hitanim != null)
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hitanim.PlayThen("idle", () => animationComplete = true);
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args.Weapon.Impact(target, args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers);
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doneDamage = true;
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}
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@@ -180,7 +180,7 @@ namespace OpenRA.Mods.RA.Effects
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if (ticks <= info.Arm)
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return;
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args.Weapon.Impact(pos, args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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world.AddFrameEndTask(w => w.Remove(this));
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var weapon = world.Map.Rules.Weapons[this.weapon.ToLowerInvariant()];
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weapon.Impact(pos, firedBy.PlayerActor, Enumerable.Empty<int>());
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weapon.Impact(Target.FromPos(pos), firedBy.PlayerActor, Enumerable.Empty<int>());
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world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
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foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
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@@ -12,6 +12,7 @@ using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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@@ -47,7 +48,7 @@ namespace OpenRA.Mods.RA.Effects
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if (!doneDamage)
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{
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var pos = Args.GuidedTarget.IsValidFor(Args.SourceActor) ? Args.GuidedTarget.CenterPosition : Args.PassiveTarget;
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Args.Weapon.Impact(pos, Args.SourceActor, Args.DamageModifiers);
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Args.Weapon.Impact(Target.FromPos(pos), Args.SourceActor, Args.DamageModifiers);
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doneDamage = true;
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}
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}
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@@ -51,7 +51,8 @@ namespace OpenRA.Mods.RA
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if (weapon.Report != null && weapon.Report.Any())
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Sound.Play(weapon.Report.Random(e.Attacker.World.SharedRandom), self.CenterPosition);
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weapon.Impact(self.CenterPosition, e.Attacker, Enumerable.Empty<int>());
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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weapon.Impact(Target.FromPos(self.CenterPosition), e.Attacker, Enumerable.Empty<int>());
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}
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}
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@@ -72,7 +72,8 @@ namespace OpenRA.Mods.RA
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if (info.ThumpDamageWeapon != null)
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{
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var weapon = self.World.Map.Rules.Weapons[info.ThumpDamageWeapon.ToLowerInvariant()];
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weapon.Impact(self.CenterPosition, self, Enumerable.Empty<int>());
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// Use .FromPos since this weapon needs to affect more than just the MadTank actor
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weapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
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}
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screenShaker.AddEffect(info.ThumpShakeTime, self.CenterPosition, info.ThumpShakeIntensity, info.ThumpShakeMultiplier);
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tick = 0;
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@@ -111,7 +112,8 @@ namespace OpenRA.Mods.RA
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if (info.DetonationWeapon != null)
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{
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var weapon = self.World.Map.Rules.Weapons[info.DetonationWeapon.ToLowerInvariant()];
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weapon.Impact(self.CenterPosition, self, Enumerable.Empty<int>());
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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weapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
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}
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self.Kill(self);
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});
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