Make WithTurretAttackAnimation conditional

This commit is contained in:
reaperrr
2017-09-16 20:50:18 +02:00
committed by abcdefg30
parent 02b1530300
commit 76da40bbda

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
public class WithTurretAttackAnimationInfo : ITraitInfo, Requires<WithSpriteTurretInfo>, Requires<ArmamentInfo>
public class WithTurretAttackAnimationInfo : ConditionalTraitInfo, Requires<WithSpriteTurretInfo>, Requires<ArmamentInfo>
{
[Desc("Armament name")]
public readonly string Armament = "primary";
@@ -31,38 +31,39 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Should the animation be delayed relative to preparation or actual attack?")]
public readonly AttackDelayType DelayRelativeTo = AttackDelayType.Preparation;
public object Create(ActorInitializer init) { return new WithTurretAttackAnimation(init, this); }
public override object Create(ActorInitializer init) { return new WithTurretAttackAnimation(init, this); }
}
public class WithTurretAttackAnimation : ITick, INotifyAttack
public class WithTurretAttackAnimation : ConditionalTrait<WithTurretAttackAnimationInfo>, ITick, INotifyAttack
{
readonly WithTurretAttackAnimationInfo info;
readonly WithSpriteTurret wst;
readonly Armament armament;
int tick;
public WithTurretAttackAnimation(ActorInitializer init, WithTurretAttackAnimationInfo info)
: base(info)
{
this.info = info;
armament = init.Self.TraitsImplementing<Armament>()
.Single(a => a.Info.Name == info.Armament);
wst = init.Self.TraitsImplementing<WithSpriteTurret>()
.Single(st => st.Info.Turret == info.Turret);
}
void PlayAttackAnimation(Actor self)
{
if (!string.IsNullOrEmpty(info.Sequence))
wst.PlayCustomAnimation(self, info.Sequence);
if (!string.IsNullOrEmpty(Info.Sequence))
wst.PlayCustomAnimation(self, Info.Sequence);
}
void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
{
if (a.Info.Name != info.Armament)
if (IsTraitDisabled || a != armament)
return;
if (info.DelayRelativeTo == AttackDelayType.Attack)
if (Info.DelayRelativeTo == AttackDelayType.Attack)
{
if (info.Delay > 0)
tick = info.Delay;
if (Info.Delay > 0)
tick = Info.Delay;
else
PlayAttackAnimation(self);
}
@@ -70,13 +71,13 @@ namespace OpenRA.Mods.Common.Traits.Render
void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel)
{
if (a.Info.Name != info.Armament)
if (IsTraitDisabled || a != armament)
return;
if (info.DelayRelativeTo == AttackDelayType.Preparation)
if (Info.DelayRelativeTo == AttackDelayType.Preparation)
{
if (info.Delay > 0)
tick = info.Delay;
if (Info.Delay > 0)
tick = Info.Delay;
else
PlayAttackAnimation(self);
}
@@ -84,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits.Render
void ITick.Tick(Actor self)
{
if (info.Delay > 0 && --tick == 0)
if (!IsTraitDisabled && Info.Delay > 0 && --tick == 0)
PlayAttackAnimation(self);
}
}