Enable secondary laser beam glow for Obelisks and Laser Turrets in TS
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@@ -180,8 +180,14 @@ ObeliskLaserFire:
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Range: 10c512
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Range: 10c512
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Report: obelray1.aud
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Report: obelray1.aud
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Projectile: LaserZap
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Projectile: LaserZap
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Width: 85
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Width: 72
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Duration: 15
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ZOffset: 2047
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ZOffset: 2047
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Color: FF000080
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SecondaryBeam: true
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SecondaryBeamWidth: 180
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SecondaryBeamZOffset: 2047
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SecondaryBeamColor: FF000040
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Spread: 42
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Damage: 250
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Damage: 250
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@@ -192,10 +198,14 @@ TurretLaserFire:
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Range: 5c512
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Range: 5c512
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Report: lastur1.aud
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Report: lastur1.aud
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Projectile: LaserZap
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Projectile: LaserZap
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Width: 50
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Width: 36
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Duration: 5
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Duration: 8
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ZOffset: 2047
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ZOffset: 2047
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Color: FF000045
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Color: FF000080
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SecondaryBeam: true
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SecondaryBeamWidth: 144
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SecondaryBeamZOffset: 2047
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SecondaryBeamColor: FF000030
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Spread: 42
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Damage: 30
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Damage: 30
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