Enable secondary laser beam glow for Obelisks and Laser Turrets in TS

This commit is contained in:
reaperrr
2016-09-20 16:33:14 +02:00
parent 6b3c3cd127
commit 76dc4eafd1

View File

@@ -180,8 +180,14 @@ ObeliskLaserFire:
Range: 10c512 Range: 10c512
Report: obelray1.aud Report: obelray1.aud
Projectile: LaserZap Projectile: LaserZap
Width: 85 Width: 72
Duration: 15
ZOffset: 2047 ZOffset: 2047
Color: FF000080
SecondaryBeam: true
SecondaryBeamWidth: 180
SecondaryBeamZOffset: 2047
SecondaryBeamColor: FF000040
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 42 Spread: 42
Damage: 250 Damage: 250
@@ -192,10 +198,14 @@ TurretLaserFire:
Range: 5c512 Range: 5c512
Report: lastur1.aud Report: lastur1.aud
Projectile: LaserZap Projectile: LaserZap
Width: 50 Width: 36
Duration: 5 Duration: 8
ZOffset: 2047 ZOffset: 2047
Color: FF000045 Color: FF000080
SecondaryBeam: true
SecondaryBeamWidth: 144
SecondaryBeamZOffset: 2047
SecondaryBeamColor: FF000030
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 42 Spread: 42
Damage: 30 Damage: 30