Refactor SpiceBloom

- Remove SpiceBloom.RespawnDelay

It is basically redundant (giving the spice bloom spawner a longer
self-kill delay at yaml level has the same effect) and uses the savegame-blocking DelayedAction, so just removing it is the cleanest solution.

- Rename SpiceBloom GrowthDelay to Lifetime

- Refactor spicebloom.spawnpoint to not use SpiceBloom trait and make it visible in editor with corresponding tooltip.
This commit is contained in:
reaperrr
2016-11-04 23:48:13 +01:00
parent 0a53a2022e
commit 76f8fe02e2
3 changed files with 49 additions and 30 deletions

View File

@@ -781,6 +781,26 @@ namespace OpenRA.Mods.Common.UtilityCommands
if (node.Key.StartsWith("UpgradeOverlay", StringComparison.Ordinal)) if (node.Key.StartsWith("UpgradeOverlay", StringComparison.Ordinal))
RenameNodeKey(node, "WithColoredOverlay" + node.Key.Substring(14)); RenameNodeKey(node, "WithColoredOverlay" + node.Key.Substring(14));
// Remove SpiceBloom.RespawnDelay to get rid of DelayedAction, and rename GrowthDelay to Lifetime
if (engineVersion < 20170203)
{
var spiceBloom = node.Value.Nodes.FirstOrDefault(n => n.Key == "SpiceBloom");
if (spiceBloom != null)
{
var respawnDelay = spiceBloom.Value.Nodes.FirstOrDefault(n => n.Key == "RespawnDelay");
if (respawnDelay != null)
{
spiceBloom.Value.Nodes.Remove(respawnDelay);
Console.WriteLine("RespawnDelay has been removed from SpiceBloom for technical reasons.");
Console.WriteLine("Increase self-kill delay of the spice bloom spawnpoint actor instead.");
}
var growthDelay = spiceBloom.Value.Nodes.FirstOrDefault(n => n.Key == "GrowthDelay");
if (growthDelay != null)
growthDelay.Key = "Lifetime";
}
}
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1); UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
} }

View File

@@ -32,11 +32,8 @@ namespace OpenRA.Mods.D2k.Traits
[SequenceReference] [SequenceReference]
public readonly string[] GrowthSequences = { "grow1", "grow2", "grow3" }; public readonly string[] GrowthSequences = { "grow1", "grow2", "grow3" };
[Desc("The range of time (in ticks) that the spicebloom will take to respawn.")] [Desc("The range of time (in ticks) that the spicebloom will take to grow until it blows up.")]
public readonly int[] RespawnDelay = { 1500, 2500 }; public readonly int[] Lifetime = { 1000, 3000 };
[Desc("The range of time (in ticks) that the spicebloom will take to grow.")]
public readonly int[] GrowthDelay = { 1000, 3000 };
public readonly string ResourceType = "Spice"; public readonly string ResourceType = "Spice";
@@ -72,7 +69,6 @@ namespace OpenRA.Mods.D2k.Traits
readonly ResourceLayer resLayer; readonly ResourceLayer resLayer;
readonly AnimationWithOffset anim; readonly AnimationWithOffset anim;
readonly int respawnTicks;
readonly int growTicks; readonly int growTicks;
int ticks; int ticks;
@@ -88,8 +84,7 @@ namespace OpenRA.Mods.D2k.Traits
anim = new AnimationWithOffset(new Animation(init.Self.World, render.GetImage(self)), null, () => self.IsDead); anim = new AnimationWithOffset(new Animation(init.Self.World, render.GetImage(self)), null, () => self.IsDead);
render.Add(anim); render.Add(anim);
respawnTicks = self.World.SharedRandom.Next(info.RespawnDelay[0], info.RespawnDelay[1]); growTicks = self.World.SharedRandom.Next(info.Lifetime[0], info.Lifetime[1]);
growTicks = self.World.SharedRandom.Next(info.GrowthDelay[0], info.GrowthDelay[1]);
anim.Animation.Play(info.GrowthSequences[0]); anim.Animation.Play(info.GrowthSequences[0]);
} }
@@ -163,19 +158,17 @@ namespace OpenRA.Mods.D2k.Traits
if (!string.IsNullOrEmpty(info.Weapon)) if (!string.IsNullOrEmpty(info.Weapon))
SeedResources(self); SeedResources(self);
self.World.AddFrameEndTask(t => t.Add(new DelayedAction(respawnTicks, () => var td = new TypeDictionary
{ {
var td = new TypeDictionary new ParentActorInit(self),
{ new LocationInit(self.Location),
new ParentActorInit(self), new CenterPositionInit(self.CenterPosition),
new LocationInit(self.Location), new OwnerInit(self.Owner),
new CenterPositionInit(self.CenterPosition), new FactionInit(self.Owner.Faction.InternalName),
new OwnerInit(self.Owner), new SkipMakeAnimsInit()
new FactionInit(self.Owner.Faction.InternalName), };
new SkipMakeAnimsInit()
}; self.World.AddFrameEndTask(w => w.CreateActor(info.SpawnActor, td));
self.World.CreateActor(info.SpawnActor, td);
})));
} }
} }
} }

View File

@@ -1,16 +1,22 @@
spicebloom.spawnpoint: spicebloom.spawnpoint:
HiddenUnderShroud: EditorOnlyTooltip:
Type: CenterPosition Name: Spice Bloom spawnpoint
AlwaysVisible:
RenderSpritesEditorOnly:
Image: spicebloom
WithSpriteBody:
Sequence: grow1
BodyOrientation: BodyOrientation:
QuantizedFacings: 1 QuantizedFacings: 1
RenderSprites: ConditionManager:
Image: spicebloom GrantConditionOnTerrain:
SpiceBloom: Condition: clearsand
GrowthTerrainTypes: SpiceSand TerrainTypes: SpiceSand
SpawnActor: spicebloom KillsSelf:
GrowthSequences: grow0 RequiresCondition: clearsand
GrowthDelay: 250, 750 Delay: 1750, 3250
RespawnDelay: 1, 2 SpawnActorOnDeath:
Actor: spicebloom
Explodes: Explodes:
Weapon: BloomSpawn Weapon: BloomSpawn
EmptyWeapon: BloomSpawn EmptyWeapon: BloomSpawn