Move ProductionTabsLogic to Mods.Common
This commit is contained in:
@@ -72,7 +72,6 @@
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<Compile Include="Traits\Render\WithReloadingSpriteTurret.cs" />
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<Compile Include="Traits\Render\WithReloadingSpriteTurret.cs" />
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<Compile Include="Traits\Render\WithRoof.cs" />
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<Compile Include="Traits\Render\WithRoof.cs" />
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<Compile Include="Traits\SupportPowers\IonCannonPower.cs" />
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<Compile Include="Traits\SupportPowers\IonCannonPower.cs" />
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<Compile Include="Widgets\Logic\ProductionTabsLogic.cs" />
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<Compile Include="ImportTiberianDawnLegacyMapCommand.cs" />
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<Compile Include="ImportTiberianDawnLegacyMapCommand.cs" />
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<Compile Include="Projectiles\IonCannon.cs" />
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<Compile Include="Projectiles\IonCannon.cs" />
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</ItemGroup>
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</ItemGroup>
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@@ -612,6 +612,7 @@
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<Compile Include="Widgets\Logic\Ingame\ObserverStatsLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ObserverStatsLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\OrderButtonsChromeLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\OrderButtonsChromeLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ProductionTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ProductionTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ProductionTabsLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ReplayControlBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ReplayControlBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\SupportPowerBinLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\SupportPowerBinLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\SupportPowerTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\SupportPowerTooltipLogic.cs" />
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@@ -10,10 +10,9 @@
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#endregion
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#endregion
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using System;
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using System;
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using OpenRA.Mods.Common.Widgets;
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using OpenRA.Widgets;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Cnc.Widgets.Logic
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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{
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public class ProductionTabsLogic : ChromeLogic
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public class ProductionTabsLogic : ChromeLogic
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{
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{
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