merge cnc and ra lobby, fixes #1267, #1224, #106, others

This commit is contained in:
Chris Forbes
2011-11-06 11:50:58 +13:00
parent 4576eaadd6
commit 772734d032
44 changed files with 759 additions and 1432 deletions

View File

@@ -8,6 +8,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
@@ -18,65 +19,88 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
public class ServerBrowserLogic
{
GameServer currentServer = null;
ScrollItemWidget ServerTemplate;
GameServer currentServer;
ScrollItemWidget serverTemplate;
enum SearchStatus { Fetching, Failed, NoGames, Hidden }
SearchStatus searchStatus = SearchStatus.Fetching;
public string ProgressLabelText()
{
switch (searchStatus)
{
case SearchStatus.Fetching: return "Fetching game list...";
case SearchStatus.Failed: return "Failed to contact master server.";
case SearchStatus.NoGames: return "No games found.";
default: return "";
}
}
[ObjectCreator.UseCtor]
public ServerBrowserLogic(Widget widget)
public ServerBrowserLogic(Widget widget, Action openLobby, Action onExit)
{
var bg = widget.GetWidget("JOINSERVER_BG");
var panel = widget;
var sl = panel.GetWidget<ScrollPanelWidget>("SERVER_LIST");
bg.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
bg.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list...";
ServerList.Query(RefreshServerList);
bg.GetWidget("SERVER_INFO").IsVisible = () => currentServer != null;
var preview = bg.GetWidget<MapPreviewWidget>("MAP_PREVIEW");
preview.Map = () => CurrentMap();
preview.IsVisible = () => CurrentMap() != null;
bg.GetWidget<LabelWidget>("SERVER_IP").GetText = () => currentServer.Address;
bg.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => GenerateModsLabel(currentServer);
bg.GetWidget<LabelWidget>("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown";
bg.GetWidget<LabelWidget>("MAP_PLAYERS").GetText = () =>
// Menu buttons
var refreshButton = panel.GetWidget<ButtonWidget>("REFRESH_BUTTON");
refreshButton.IsDisabled = () => searchStatus == SearchStatus.Fetching;
refreshButton.OnClick = () =>
{
if (currentServer == null)
return "";
string ret = currentServer.Players.ToString();
if (CurrentMap() != null)
ret += "/" + CurrentMap().PlayerCount.ToString();
return ret;
};
var sl = bg.GetWidget<ScrollPanelWidget>("SERVER_LIST");
ServerTemplate = sl.GetWidget<ScrollItemWidget>("SERVER_TEMPLATE");
bg.GetWidget<ButtonWidget>("REFRESH_BUTTON").OnClick = () =>
{
bg.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
bg.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list...";
searchStatus = SearchStatus.Fetching;
sl.RemoveChildren();
currentServer = null;
ServerList.Query(RefreshServerList);
ServerList.Query(games => RefreshServerList(panel, games));
};
bg.GetWidget<ButtonWidget>("CANCEL_BUTTON").OnClick = () => Widget.CloseWindow();
bg.GetWidget<ButtonWidget>("DIRECTCONNECT_BUTTON").OnClick = () =>
{
Widget.CloseWindow();
Widget.OpenWindow("DIRECTCONNECT_BG");
};
bg.GetWidget<ButtonWidget>("JOIN_BUTTON").OnClick = () =>
var join = panel.GetWidget<ButtonWidget>("JOIN_BUTTON");
join.IsDisabled = () => currentServer == null || !currentServer.CanJoin();
join.OnClick = () =>
{
if (currentServer == null)
return;
var host = currentServer.Address.Split(':')[0];
var port = int.Parse(currentServer.Address.Split(':')[1]);
Widget.CloseWindow();
Game.JoinServer(currentServer.Address.Split(':')[0], int.Parse(currentServer.Address.Split(':')[1]));
ConnectionLogic.Connect(host, port, openLobby, onExit);
};
panel.GetWidget<ButtonWidget>("BACK_BUTTON").OnClick = () => { Widget.CloseWindow(); onExit(); };
// Server list
serverTemplate = sl.GetWidget<ScrollItemWidget>("SERVER_TEMPLATE");
// Display the progress label over the server list
// The text is only visible when the list is empty
var progressText = panel.GetWidget<LabelWidget>("PROGRESS_LABEL");
progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
progressText.GetText = ProgressLabelText;
// Map preview
var preview = panel.GetWidget<MapPreviewWidget>("MAP_PREVIEW");
preview.Map = () => CurrentMap();
preview.IsVisible = () => CurrentMap() != null;
// Server info
var infoPanel = panel.GetWidget("SERVER_INFO");
infoPanel.IsVisible = () => currentServer != null;
infoPanel.GetWidget<LabelWidget>("SERVER_IP").GetText = () => currentServer.Address;
infoPanel.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => ServerBrowserLogic.GenerateModsLabel(currentServer);
infoPanel.GetWidget<LabelWidget>("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown";
infoPanel.GetWidget<LabelWidget>("MAP_PLAYERS").GetText = () => GetPlayersLabel(currentServer);
ServerList.Query(games => RefreshServerList(panel, games));
}
string GetPlayersLabel(GameServer game)
{
if (game == null)
return "";
var map = Game.modData.FindMapByUid(game.Map);
return map == null ? "{0}".F(currentServer.Players) : "{0} / {1}".F(currentServer.Players, map.PlayerCount);
}
Map CurrentMap()
@@ -97,23 +121,16 @@ namespace OpenRA.Mods.RA.Widgets.Logic
return s.UsefulMods.Select(m => GenerateModLabel(m)).JoinWith("\n");
}
void RefreshServerList(IEnumerable<GameServer> games)
public void RefreshServerList(Widget panel, IEnumerable<GameServer> games)
{
var r = Widget.RootWidget;
var bg = r.GetWidget("JOINSERVER_BG");
if (bg == null) // We got a MasterServer reply AFTER the browser is gone, just return to prevent crash - Gecko
return;
var sl = bg.GetWidget<ScrollPanelWidget>("SERVER_LIST");
var sl = panel.GetWidget<ScrollPanelWidget>("SERVER_LIST");
sl.RemoveChildren();
currentServer = null;
if (games == null)
{
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Failed to contact master server.";
searchStatus = SearchStatus.Failed;
return;
}
@@ -121,22 +138,28 @@ namespace OpenRA.Mods.RA.Widgets.Logic
if (gamesWaiting.Count() == 0)
{
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "No games found.";
searchStatus = SearchStatus.NoGames;
return;
}
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = false;
searchStatus = SearchStatus.Hidden;
currentServer = gamesWaiting.FirstOrDefault();
foreach (var loop in gamesWaiting)
{
var game = loop;
var item = ScrollItemWidget.Setup(ServerTemplate,
() => currentServer == game,
() => currentServer = game);
item.GetWidget<LabelWidget>("TITLE").GetText = () => "{0} ({1})".F(game.Name, game.Address);
var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => currentServer = game);
item.GetWidget<LabelWidget>("TITLE").GetText = () => game.Name;
// TODO: Use game.MapTitle once the server supports it
item.GetWidget<LabelWidget>("MAP").GetText = () =>
{
var map = Game.modData.FindMapByUid(game.Map);
return map == null ? "Unknown" : map.Title;
};
// TODO: Use game.MaxPlayers once the server supports it
item.GetWidget<LabelWidget>("PLAYERS").GetText = () => GetPlayersLabel(game);
item.GetWidget<LabelWidget>("IP").GetText = () => game.Address;
sl.AddChild(item);
}
}