Remove Mobile assumptions from Lua APIs.
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@@ -54,17 +54,11 @@ namespace OpenRA.Mods.RA.Scripting
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void Move(Actor actor, CPos dest)
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void Move(Actor actor, CPos dest)
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{
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{
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if (actor.HasTrait<Aircraft>())
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var move = actor.TraitOrDefault<IMove>();
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{
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if (move == null)
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if (actor.HasTrait<Helicopter>())
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return;
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actor.QueueActivity(new HeliFly(actor, Target.FromCell(actor.World, dest)));
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else
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actor.QueueActivity(move.MoveTo(dest, 2));
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actor.QueueActivity(new Fly(actor, Target.FromCell(actor.World, dest)));
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}
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else
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{
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actor.QueueActivity(new Move.Move(dest, 2));
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}
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}
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}
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[Desc("Send reinforcements consisting of multiple units. Supports ground-based, naval and air units. " +
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[Desc("Send reinforcements consisting of multiple units. Supports ground-based, naval and air units. " +
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@@ -33,7 +33,11 @@ namespace OpenRA.Mods.RA.Scripting
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"close enough to complete the activity.")]
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"close enough to complete the activity.")]
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public void AttackMove(CPos cell, int closeEnough = 0)
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public void AttackMove(CPos cell, int closeEnough = 0)
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{
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{
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self.QueueActivity(new AttackMove.AttackMoveActivity(self, new Move.Move(cell, WRange.FromCells(closeEnough))));
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var move = self.TraitOrDefault<IMove>();
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if (move == null)
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return;
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self.QueueActivity(new AttackMove.AttackMoveActivity(self, move.MoveTo(cell, closeEnough)));
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}
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}
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}
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}
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}
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}
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