Add a script trigger overlay.

This commit is contained in:
Matthias Mailänder
2021-10-12 21:58:24 +02:00
committed by teinarss
parent 058fb51f4c
commit 7735107deb
7 changed files with 99 additions and 0 deletions

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@@ -216,6 +216,7 @@ namespace OpenRA.Traits
void AddInfluence(Actor self, IOccupySpace ios); void AddInfluence(Actor self, IOccupySpace ios);
void RemoveInfluence(Actor self, IOccupySpace ios); void RemoveInfluence(Actor self, IOccupySpace ios);
int AddCellTrigger(CPos[] cells, Action<Actor> onEntry, Action<Actor> onExit); int AddCellTrigger(CPos[] cells, Action<Actor> onEntry, Action<Actor> onExit);
IEnumerable<CPos> TriggerPositions();
void RemoveCellTrigger(int id); void RemoveCellTrigger(int id);
int AddProximityTrigger(WPos pos, WDist range, WDist vRange, Action<Actor> onEntry, Action<Actor> onExit); int AddProximityTrigger(WPos pos, WDist range, WDist vRange, Action<Actor> onEntry, Action<Actor> onExit);
void RemoveProximityTrigger(int id); void RemoveProximityTrigger(int id);

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@@ -522,6 +522,11 @@ namespace OpenRA.Mods.Common.Traits
return id; return id;
} }
public IEnumerable<CPos> TriggerPositions()
{
return cellTriggerInfluence.Keys;
}
public void RemoveCellTrigger(int id) public void RemoveCellTrigger(int id)
{ {
if (!cellTriggers.TryGetValue(id, out var trigger)) if (!cellTriggers.TryGetValue(id, out var trigger))

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@@ -0,0 +1,89 @@
#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Commands;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World)]
[Desc("Renders a debug overlay showing the script triggers. Attach this to the world actor.")]
public class CellTriggerOverlayInfo : TraitInfo
{
public readonly string Font = "BigBold";
public readonly Color Color = Color.Red;
public override object Create(ActorInitializer init) { return new CellTriggerOverlay(this); }
}
public class CellTriggerOverlay : IRenderAnnotations, IWorldLoaded, IChatCommand
{
const string CommandName = "triggers";
const string CommandDesc = "toggles the script triggers overlay.";
bool enabled;
readonly SpriteFont font;
readonly Color color;
public CellTriggerOverlay(CellTriggerOverlayInfo info)
{
font = Game.Renderer.Fonts[info.Font];
color = info.Color;
}
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
{
var console = w.WorldActor.TraitOrDefault<ChatCommands>();
var help = w.WorldActor.TraitOrDefault<HelpCommand>();
if (console == null || help == null)
return;
console.RegisterCommand(CommandName, this);
help.RegisterHelp(CommandName, CommandDesc);
}
void IChatCommand.InvokeCommand(string name, string arg)
{
if (name == CommandName)
enabled ^= true;
}
IEnumerable<IRenderable> IRenderAnnotations.RenderAnnotations(Actor self, WorldRenderer wr)
{
if (!enabled)
yield break;
var triggerPositions = wr.World.ActorMap.TriggerPositions().ToHashSet();
foreach (var uv in wr.Viewport.VisibleCellsInsideBounds.CandidateMapCoords)
{
if (self.World.ShroudObscures(uv))
continue;
var cell = uv.ToCPos(wr.World.Map);
if (!triggerPositions.Contains(cell))
continue;
var center = wr.World.Map.CenterOfCell(cell);
yield return new TextAnnotationRenderable(font, center, 1024, color, "T");
}
}
bool IRenderAnnotations.SpatiallyPartitionable => false;
}
}

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@@ -264,6 +264,7 @@ World:
LoadWidgetAtGameStart: LoadWidgetAtGameStart:
ShellmapRoot: MENU_BACKGROUND ShellmapRoot: MENU_BACKGROUND
ScriptTriggers: ScriptTriggers:
CellTriggerOverlay:
TimeLimitManager: TimeLimitManager:
ColorPickerManager: ColorPickerManager:
PreviewActor: fact.colorpicker PreviewActor: fact.colorpicker

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@@ -234,6 +234,7 @@ World:
PanelName: SKIRMISH_STATS PanelName: SKIRMISH_STATS
LoadWidgetAtGameStart: LoadWidgetAtGameStart:
ScriptTriggers: ScriptTriggers:
CellTriggerOverlay:
StartGameNotification: StartGameNotification:
TimeLimitManager: TimeLimitManager:
ColorPickerManager: ColorPickerManager:

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@@ -275,6 +275,7 @@ World:
PanelName: SKIRMISH_STATS PanelName: SKIRMISH_STATS
LoadWidgetAtGameStart: LoadWidgetAtGameStart:
ScriptTriggers: ScriptTriggers:
CellTriggerOverlay:
TimeLimitManager: TimeLimitManager:
TimeLimitWarnings: TimeLimitWarnings:
40: FourtyMinutesRemaining 40: FourtyMinutesRemaining

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@@ -380,6 +380,7 @@ World:
LoadWidgetAtGameStart: LoadWidgetAtGameStart:
ShellmapRoot: MAINMENU_PRERELEASE_NOTIFICATION ShellmapRoot: MAINMENU_PRERELEASE_NOTIFICATION
ScriptTriggers: ScriptTriggers:
CellTriggerOverlay:
TimeLimitManager: TimeLimitManager:
ColorPickerManager: ColorPickerManager:
PreviewActor: harv.colorpicker PreviewActor: harv.colorpicker