Fix Production.cs not properly using INotifyCreated
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@@ -27,19 +27,24 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new Production(init, this); }
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public override object Create(ActorInitializer init) { return new Production(init, this); }
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}
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}
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public class Production : PausableConditionalTrait<ProductionInfo>, INotifyCreated
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public class Production : PausableConditionalTrait<ProductionInfo>
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{
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{
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readonly Lazy<RallyPoint> rp;
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RallyPoint rp;
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public string Faction { get; private set; }
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public string Faction { get; private set; }
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public Production(ActorInitializer init, ProductionInfo info)
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public Production(ActorInitializer init, ProductionInfo info)
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: base(info)
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: base(info)
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{
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{
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rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>());
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Faction = init.GetValue<FactionInit, string>(init.Self.Owner.Faction.InternalName);
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Faction = init.GetValue<FactionInit, string>(init.Self.Owner.Faction.InternalName);
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}
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}
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protected override void Created(Actor self)
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{
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rp = self.TraitOrDefault<RallyPoint>();
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base.Created(self);
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}
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public virtual void DoProduction(Actor self, ActorInfo producee, ExitInfo exitinfo, string productionType, TypeDictionary inits)
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public virtual void DoProduction(Actor self, ActorInfo producee, ExitInfo exitinfo, string productionType, TypeDictionary inits)
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{
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{
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var exit = CPos.Zero;
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var exit = CPos.Zero;
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@@ -71,7 +76,7 @@ namespace OpenRA.Mods.Common.Traits
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else
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else
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initialFacing = exitinfo.Facing.Value;
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initialFacing = exitinfo.Facing.Value;
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exitLocations = rp.Value != null && rp.Value.Path.Count > 0 ? rp.Value.Path : new List<CPos> { exit };
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exitLocations = rp != null && rp.Path.Count > 0 ? rp.Path : new List<CPos> { exit };
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td.Add(new LocationInit(exit));
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td.Add(new LocationInit(exit));
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td.Add(new CenterPositionInit(spawn));
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td.Add(new CenterPositionInit(spawn));
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@@ -101,10 +106,10 @@ namespace OpenRA.Mods.Common.Traits
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protected virtual Exit SelectExit(Actor self, ActorInfo producee, string productionType, Func<Exit, bool> p)
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protected virtual Exit SelectExit(Actor self, ActorInfo producee, string productionType, Func<Exit, bool> p)
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{
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{
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if (!rp.IsValueCreated || rp.Value.Path.Count == 0)
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if (rp == null || rp.Path.Count == 0)
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return self.RandomExitOrDefault(self.World, productionType, p);
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return self.RandomExitOrDefault(self.World, productionType, p);
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return self.NearestExitOrDefault(self.World.Map.CenterOfCell(rp.Value.Path[0]), productionType, p);
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return self.NearestExitOrDefault(self.World.Map.CenterOfCell(rp.Path[0]), productionType, p);
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}
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}
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protected Exit SelectExit(Actor self, ActorInfo producee, string productionType)
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protected Exit SelectExit(Actor self, ActorInfo producee, string productionType)
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