GpsDotEffect, ShouldRender, optimization.

This commit is contained in:
Vapre
2022-09-05 21:23:58 +02:00
committed by Matthias Mailänder
parent 7e67889294
commit 7754e486ee
3 changed files with 26 additions and 14 deletions

View File

@@ -434,6 +434,11 @@ namespace OpenRA.Traits
return explored.Contains(uv); return explored.Contains(uv);
} }
public CellVisibility GetVisibility(WPos pos)
{
return GetVisibility(map.ProjectedCellCovering(pos));
}
// PERF: Combine IsExplored and IsVisible. // PERF: Combine IsExplored and IsVisible.
public CellVisibility GetVisibility(PPos puv) public CellVisibility GetVisibility(PPos puv)
{ {

View File

@@ -32,13 +32,16 @@ namespace OpenRA.Mods.Cnc.Effects
class DotState class DotState
{ {
public readonly GpsWatcher Watcher; public readonly GpsWatcher Watcher;
public readonly FrozenActor FrozenActor; public readonly bool FrozenActorWithRenderables;
public bool Visible; public bool Visible;
public DotState(Actor a, GpsWatcher watcher, FrozenActorLayer frozenLayer) public DotState(Actor a, GpsWatcher watcher, FrozenActorLayer frozenLayer)
{ {
Watcher = watcher; Watcher = watcher;
if (frozenLayer != null) if (frozenLayer != null)
FrozenActor = frozenLayer.FromID(a.ActorID); {
var frozenActor = frozenLayer.FromID(a.ActorID);
FrozenActorWithRenderables = frozenActor != null ? frozenActor.HasRenderables : false;
}
} }
} }
@@ -58,17 +61,26 @@ namespace OpenRA.Mods.Cnc.Effects
bool ShouldRender(DotState state, Player toPlayer) bool ShouldRender(DotState state, Player toPlayer)
{ {
// Hide the indicator if a frozen actor portrait is visible
if (state.FrozenActorWithRenderables)
return false;
// Hide the indicator if no watchers are available // Hide the indicator if no watchers are available
if (!state.Watcher.Granted && !state.Watcher.GrantedAllies) if (!state.Watcher.Granted && !state.Watcher.GrantedAllies)
return false; return false;
// Hide the indicator if a frozen actor portrait is visible // Hide the indicator if the unit appears to be owned by an allied player
if (state.FrozenActor != null && state.FrozenActor.HasRenderables) var owner = actor.EffectiveOwner?.Owner;
if (owner != null && toPlayer.IsAlliedWith(owner))
return false; return false;
// Hide the indicator if the unit appears to be owned by an allied player // Hide the indicator behind shroud
if (actor.EffectiveOwner != null && actor.EffectiveOwner.Owner != null && var visibility = toPlayer.Shroud.GetVisibility(actor.CenterPosition);
toPlayer.IsAlliedWith(actor.EffectiveOwner.Owner)) if (!visibility.HasFlag(Shroud.CellVisibility.Explored))
return false;
// Hide for visible
if (visibility.HasFlag(Shroud.CellVisibility.Visible))
return false; return false;
// Hide indicator if the actor wouldn't otherwise be visible if there wasn't fog // Hide indicator if the actor wouldn't otherwise be visible if there wasn't fog
@@ -76,11 +88,7 @@ namespace OpenRA.Mods.Cnc.Effects
if (!visibilityModifier.IsVisible(actor, toPlayer)) if (!visibilityModifier.IsVisible(actor, toPlayer))
return false; return false;
// Hide the indicator behind shroud return true;
if (!toPlayer.Shroud.IsExplored(actor.CenterPosition))
return false;
return !visibility.IsVisible(actor, toPlayer) && toPlayer.Shroud.IsExplored(actor.CenterPosition);
} }
void IEffect.Tick(World world) void IEffect.Tick(World world)

View File

@@ -85,8 +85,7 @@ namespace OpenRA.Mods.Cnc.Traits
Granted = actors.Count > 0 && Launched; Granted = actors.Count > 0 && Launched;
GrantedAllies = allyWatchers.Any(w => w.Trait.Granted); GrantedAllies = allyWatchers.Any(w => w.Trait.Granted);
var allyLaunched = allyWatchers.Any(w => w.Trait.Launched); if (!explored && (Launched || allyWatchers.Any(w => w.Trait.Launched)))
if ((Launched || allyLaunched) && !explored)
{ {
explored = true; explored = true;
owner.Shroud.ExploreAll(); owner.Shroud.ExploreAll();