don't hard-code the pause-key

This commit is contained in:
Matthias Mailänder
2013-03-02 15:56:13 +01:00
parent 1083f8cf55
commit 775b0409c4

View File

@@ -174,7 +174,7 @@ namespace OpenRA.Widgets
world.Selection.DoControlGroup(world, e.KeyName[0] - '0', e.Modifiers, e.MultiTapCount);
return true;
}
else if (e.KeyName == "pause" || e.KeyName == "f3")
else if (e.KeyName == Game.Settings.Keys.PauseKey)
{
world.IssueOrder(Order.PauseRequest());
}