Add a dynamically generated bordercolor for supportpower timers

This commit is contained in:
abcdefg30
2016-07-17 16:07:53 +02:00
parent c2ec0d3cbc
commit 7769ef3c14

View File

@@ -9,9 +9,11 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
@@ -26,7 +28,7 @@ namespace OpenRA.Mods.Common.Widgets
readonly int timestep;
readonly IEnumerable<SupportPowerInstance> powers;
Pair<string, Color>[] texts;
Tuple<string, Color, Color>[] texts;
[ObjectCreator.UseCtor]
public SupportPowerTimerWidget(World world)
@@ -56,7 +58,11 @@ namespace OpenRA.Mods.Common.Widgets
var color = !p.Ready || Game.LocalTick % 50 < 25 ? playerColor : Color.White;
return Pair.New(text, color);
var inversedColor = self.Owner.Color;
var inversedL = color == Color.White || inversedColor.L > 128 ? (byte)0 : (byte)255;
inversedColor = new HSLColor(inversedColor.H, 0, inversedL);
return Tuple.Create(text, color, inversedColor.RGB);
}).ToArray();
}
@@ -69,8 +75,8 @@ namespace OpenRA.Mods.Common.Widgets
foreach (var t in texts)
{
var font = Game.Renderer.Fonts[Font];
font.DrawTextWithContrast(t.First, new float2(Bounds.Location) + new float2(0, y), t.Second, Color.Black, 1);
y += (font.Measure(t.First).Y + 5) * (int)Order;
font.DrawTextWithContrast(t.Item1, new float2(Bounds.Location) + new float2(0, y), t.Item2, t.Item3, 1);
y += (font.Measure(t.Item1).Y + 5) * (int)Order;
}
}