fix newlines in source files
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@@ -1,43 +1,43 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRA.Traits.Activities
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{
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public abstract class Activity
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{
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public Activity NextActivity { get; set; }
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protected bool IsCanceled { get; private set; }
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public abstract Activity Tick( Actor self );
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public virtual void Cancel( Actor self )
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{
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IsCanceled = true;
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NextActivity = null;
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}
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public virtual void Queue( Activity activity )
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{
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if( NextActivity != null )
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NextActivity.Queue( activity );
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else
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NextActivity = activity;
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}
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public virtual IEnumerable<Target> GetTargets( Actor self )
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{
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yield break;
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}
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}
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public static class ActivityExts
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{
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public static IEnumerable<Target> GetTargetQueue( this Actor self )
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{
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return self.GetCurrentActivity().Iterate( u => u.NextActivity ).TakeWhile( u => u != null )
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.SelectMany( u => u.GetTargets( self ) );
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRA.Traits.Activities
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{
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public abstract class Activity
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{
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public Activity NextActivity { get; set; }
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protected bool IsCanceled { get; private set; }
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public abstract Activity Tick( Actor self );
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public virtual void Cancel( Actor self )
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{
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IsCanceled = true;
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NextActivity = null;
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}
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public virtual void Queue( Activity activity )
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{
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if( NextActivity != null )
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NextActivity.Queue( activity );
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else
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NextActivity = activity;
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}
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public virtual IEnumerable<Target> GetTargets( Actor self )
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{
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yield break;
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}
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}
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public static class ActivityExts
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{
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public static IEnumerable<Target> GetTargetQueue( this Actor self )
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{
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return self.GetCurrentActivity().Iterate( u => u.NextActivity ).TakeWhile( u => u != null )
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.SelectMany( u => u.GetTargets( self ) );
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}
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}
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}
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@@ -78,12 +78,12 @@ namespace OpenRA.Traits
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/* apply the damage modifiers, if we have any. */
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var modifier = (float)self.TraitsImplementing<IDamageModifier>()
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.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
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.Select(t => t.GetDamageModifier(attacker, warhead)).Product();
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.Select(t => t.GetDamageModifier(attacker, warhead)).Product();
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if (!ignoreModifiers)
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if (!ignoreModifiers)
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damage = damage > 0 ? (int)(damage * modifier) : damage;
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hp = Exts.Clamp(hp - damage, 0, MaxHP);
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hp = Exts.Clamp(hp - damage, 0, MaxHP);
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var ai = new AttackInfo
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{
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@@ -6,14 +6,14 @@
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Network;
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namespace OpenRA.Traits
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@@ -83,7 +83,7 @@ namespace OpenRA.Traits
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}
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public interface IVisibilityModifier { bool IsVisible(Actor self); }
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public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
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public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
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public interface IHasLocation { int2 PxPosition { get; } }
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public interface IOccupySpace : IHasLocation
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@@ -128,8 +128,8 @@ namespace OpenRA.Traits
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void SetPosition(Actor self, int2 cell);
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void SetPxPosition(Actor self, int2 px);
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void AdjustPxPosition(Actor self, int2 px); /* works like SetPxPosition, but visual only */
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}
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}
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public interface IMove : ITeleportable { int Altitude { get; set; } }
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public interface IFacing
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@@ -17,16 +17,16 @@ namespace OpenRA.Mods.RA.Activities
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{
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public class Rearm : Activity
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{
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readonly LimitedAmmo limitedAmmo;
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int ticksPerPip = 25 * 2;
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int remainingTicks = 25 * 2;
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public Rearm(Actor self)
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readonly LimitedAmmo limitedAmmo;
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int ticksPerPip = 25 * 2;
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int remainingTicks = 25 * 2;
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public Rearm(Actor self)
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{
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limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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if (limitedAmmo != null)
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ticksPerPip = limitedAmmo.ReloadTimePerAmmo();
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remainingTicks = ticksPerPip;
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if (limitedAmmo != null)
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ticksPerPip = limitedAmmo.ReloadTimePerAmmo();
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remainingTicks = ticksPerPip;
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}
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public override Activity Tick(Actor self)
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@@ -1,38 +1,38 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA.Air
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{
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public class FlyCircle : Activity
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{
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public override Activity Tick(Actor self)
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{
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var cruiseAltitude = self.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
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if (IsCanceled) return NextActivity;
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var aircraft = self.Trait<Aircraft>();
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var desiredFacing = aircraft.Facing + 64; // we can't possibly turn this fast.
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if (aircraft.Altitude == cruiseAltitude)
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aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
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if (aircraft.Altitude < cruiseAltitude)
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++aircraft.Altitude;
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FlyUtil.Fly(self, cruiseAltitude);
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return this;
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}
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}
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}
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA.Air
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{
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public class FlyCircle : Activity
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{
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public override Activity Tick(Actor self)
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{
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var cruiseAltitude = self.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
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if (IsCanceled) return NextActivity;
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var aircraft = self.Trait<Aircraft>();
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var desiredFacing = aircraft.Facing + 64; // we can't possibly turn this fast.
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if (aircraft.Altitude == cruiseAltitude)
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aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
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if (aircraft.Altitude < cruiseAltitude)
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++aircraft.Altitude;
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FlyUtil.Fly(self, cruiseAltitude);
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return this;
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}
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}
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}
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@@ -6,11 +6,11 @@
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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#endregion
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Air
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@@ -71,8 +71,8 @@ namespace OpenRA.Mods.RA.Air
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self.CancelActivity();
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self.QueueActivity(new HeliFly(order.TargetActor.Trait<IHasLocation>().PxPosition + offset));
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self.QueueActivity(new Turn(Info.InitialFacing));
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self.QueueActivity(new HeliLand(false));
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self.QueueActivity(new HeliLand(false));
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QueueResupplyActivities(order.TargetActor);
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}
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@@ -23,8 +23,8 @@ namespace OpenRA.Mods.RA
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}
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public class LimitedAmmo : INotifyAttack, IPips, ISync
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{
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[Sync]
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{
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[Sync]
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int ammo;
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LimitedAmmoInfo Info;
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