diff --git a/mods/ra/maps/situation-critical/map.bin b/mods/ra/maps/situation-critical/map.bin new file mode 100644 index 0000000000..5fcbc2c92b Binary files /dev/null and b/mods/ra/maps/situation-critical/map.bin differ diff --git a/mods/ra/maps/situation-critical/map.png b/mods/ra/maps/situation-critical/map.png new file mode 100644 index 0000000000..dc774179f2 Binary files /dev/null and b/mods/ra/maps/situation-critical/map.png differ diff --git a/mods/ra/maps/situation-critical/map.yaml b/mods/ra/maps/situation-critical/map.yaml new file mode 100644 index 0000000000..b8a0b1cf61 --- /dev/null +++ b/mods/ra/maps/situation-critical/map.yaml @@ -0,0 +1,567 @@ +MapFormat: 11 + +RequiresMod: ra + +Title: Situation Critical + +Author: Westwood Studios + +Tileset: SNOW + +MapSize: 128,128 + +Bounds: 30,33,65,60 + +Visibility: MissionSelector + +Categories: Mission + +LockPreview: True + +Players: + PlayerReference@Neutral: + Name: Neutral + OwnsWorld: True + NonCombatant: True + Faction: england + PlayerReference@Creeps: + Name: Creeps + NonCombatant: True + Faction: england + PlayerReference@Turkey: + Name: Turkey + Faction: allies + Color: D2997D + Bot: campaign + Enemies: USSR + PlayerReference@USSR: + Name: USSR + AllowBots: False + Playable: True + Required: True + LockFaction: True + Faction: soviet + LockColor: True + Color: FE1100 + LockSpawn: True + LockTeam: True + Enemies: Turkey + +Actors: + Actor0: brik + Location: 56,54 + Owner: Neutral + Actor1: brik + Location: 57,54 + Owner: Neutral + Actor2: brik + Location: 58,54 + Owner: Neutral + Actor3: brik + Location: 59,54 + Owner: Neutral + Actor4: brik + Location: 60,54 + Owner: Neutral + Actor5: brik + Location: 61,54 + Owner: Neutral + Actor6: brik + Location: 62,54 + Owner: Neutral + Actor7: brik + Location: 63,54 + Owner: Neutral + Actor8: brik + Location: 56,55 + Owner: Neutral + Actor9: brik + Location: 59,55 + Owner: Neutral + Actor10: brik + Location: 60,55 + Owner: Neutral + Actor11: brik + Location: 63,55 + Owner: Neutral + Actor12: brik + Location: 56,56 + Owner: Neutral + Actor13: brik + Location: 57,56 + Owner: Neutral + Actor14: brik + Location: 58,56 + Owner: Neutral + Actor15: brik + Location: 59,56 + Owner: Neutral + Actor16: brik + Location: 60,56 + Owner: Neutral + Actor17: brik + Location: 61,56 + Owner: Neutral + Actor18: brik + Location: 62,56 + Owner: Neutral + Actor19: brik + Location: 63,56 + Owner: Neutral + Actor20: brik + Location: 56,57 + Owner: Neutral + Actor21: brik + Location: 63,57 + Owner: Neutral + Actor22: brik + Location: 56,58 + Owner: Neutral + Actor23: brik + Location: 63,58 + Owner: Neutral + Actor24: brik + Location: 56,59 + Owner: Neutral + Actor25: brik + Location: 63,59 + Owner: Neutral + Actor26: brik + Location: 56,60 + Owner: Neutral + Actor27: brik + Location: 57,60 + Owner: Neutral + Actor28: brik + Location: 62,60 + Owner: Neutral + Actor29: brik + Location: 63,60 + Owner: Neutral + Actor30: brik + Location: 56,61 + Owner: Neutral + Actor31: brik + Location: 57,61 + Owner: Neutral + Actor32: brik + Location: 62,61 + Owner: Neutral + Actor33: brik + Location: 63,61 + Owner: Neutral + Actor34: t01 + Location: 83,83 + Owner: Neutral + Actor35: tc04 + Location: 39,47 + Owner: Neutral + Actor36: tc04 + Location: 72,55 + Owner: Neutral + Actor37: tc05 + Location: 70,67 + Owner: Neutral + Actor38: tc02 + Location: 59,86 + Owner: Neutral + Actor39: tc04 + Location: 58,71 + Owner: Neutral + Actor40: tc03 + Location: 59,73 + Owner: Neutral + Actor41: tc01 + Location: 48,66 + Owner: Neutral + Actor42: t02 + Location: 48,46 + Owner: Neutral + Actor43: ice04 + Location: 86,60 + Owner: Neutral + Actor44: ice02 + Location: 50,82 + Owner: Neutral + Actor45: ice05 + Location: 38,52 + Owner: Neutral + Actor46: ice01 + Location: 38,42 + Owner: Neutral + Actor47: ice02 + Location: 37,43 + Owner: Neutral + Actor48: ice05 + Location: 59,39 + Owner: Neutral + Actor49: ice05 + Location: 69,42 + Owner: Neutral + Actor50: ice04 + Location: 69,41 + Owner: Neutral + Actor51: ice04 + Location: 80,40 + Owner: Neutral + Actor52: ice05 + Location: 83,43 + Owner: Neutral + Actor53: ice04 + Location: 82,53 + Owner: Neutral + Actor54: ice03 + Location: 85,59 + Owner: Neutral + Actor55: ice02 + Location: 70,83 + Owner: Neutral + Actor56: ice01 + Location: 71,83 + Owner: Neutral + Actor57: ice03 + Location: 70,85 + Owner: Neutral + Actor58: ice04 + Location: 72,85 + Owner: Neutral + Actor59: tc05 + Location: 71,46 + Owner: Neutral + Actor60: t13 + Location: 69,74 + Owner: Neutral + Actor61: tc03 + Location: 89,58 + Owner: Neutral + Actor62: t17 + Location: 53,67 + Owner: Neutral + Actor63: tc01 + Location: 59,52 + Owner: Neutral + Actor64: t13 + Location: 48,55 + Owner: Neutral + Actor65: t13 + Location: 90,59 + Owner: Neutral + Actor66: t15 + Location: 80,49 + Owner: Neutral + Actor67: tc04 + Location: 81,82 + Owner: Neutral + Actor68: tc05 + Location: 80,84 + Owner: Neutral + Actor69: tc03 + Location: 83,85 + Owner: Neutral + Actor70: t17 + Location: 91,58 + Owner: Neutral + Actor71: tsla + Location: 48,85 + Owner: Turkey + Actor72: tsla + Location: 59,86 + Owner: Turkey + Actor73: tsla + Location: 78,70 + Owner: Turkey + Actor74: tsla + Location: 76,42 + Owner: Turkey + Actor75: tsla + Location: 42,42 + Owner: Turkey + Sam1: sam + Location: 67,75 + Owner: Turkey + Sam2: sam + Location: 65,75 + Owner: Turkey + Sam3: sam + Location: 66,76 + Owner: Turkey + Sam4: sam + Location: 48,64 + Owner: Turkey + Sam5: sam + Location: 50,64 + Owner: Turkey + Sam6: sam + Location: 49,63 + Owner: Turkey + Sam7: sam + Location: 48,51 + Owner: Turkey + Sam8: sam + Location: 50,51 + Owner: Turkey + Sam9: sam + Location: 49,50 + Owner: Turkey + Sam10: sam + Location: 71,51 + Owner: Turkey + Sam11: sam + Location: 73,51 + Owner: Turkey + Sam12: sam + Location: 72,52 + Owner: Turkey + BioLab: bio + Location: 59,57 + Owner: Turkey + Silo1: mslo + Location: 57,55 + Owner: Turkey + Silo2: mslo + Location: 61,55 + Owner: Turkey + Actor91: tsla + Location: 42,67 + Owner: Turkey + Actor92: powr + Location: 46,83 + Owner: Turkey + Actor93: powr + Location: 44,83 + Owner: Turkey + Actor94: powr + Location: 42,68 + Owner: Turkey + Actor95: powr + Location: 43,71 + Owner: Turkey + Actor96: powr + Location: 44,41 + Owner: Turkey + Actor97: powr + Location: 42,43 + Owner: Turkey + Actor98: powr + Location: 74,42 + Owner: Turkey + Actor99: powr + Location: 77,42 + Owner: Turkey + Actor100: powr + Location: 77,71 + Owner: Turkey + Actor101: powr + Location: 77,67 + Owner: Turkey + Actor102: powr + Location: 63,85 + Owner: Turkey + Actor103: powr + Location: 65,85 + Owner: Turkey + TeamOne1: e1 + Location: 47,54 + Owner: Turkey + Facing: 31 + SubCell: 3 + TeamOne2: e2 + Location: 46,54 + Owner: Turkey + SubCell: 0 + TeamOne3: e1 + Location: 47,55 + Owner: Turkey + SubCell: 1 + TeamTwo1: e1 + Location: 51,71 + Owner: Turkey + Facing: 31 + SubCell: 4 + TeamTwo2: e1 + Location: 51,71 + Owner: Turkey + Facing: 31 + SubCell: 1 + TeamTwo3: e2 + Location: 50,70 + Owner: Turkey + SubCell: 2 + TeamThree1: e1 + Location: 68,79 + Owner: Turkey + Facing: 63 + SubCell: 1 + TeamThree2: e1 + Location: 68,79 + Owner: Turkey + Facing: 63 + SubCell: 4 + TeamThree3: e2 + Location: 68,79 + Owner: Turkey + Facing: 63 + SubCell: 5 + TeamFour1: e1 + Location: 66,44 + Owner: Turkey + Facing: 159 + SubCell: 1 + TeamFour2: e1 + Location: 66,43 + Owner: Turkey + Facing: 159 + SubCell: 3 + TeamFour3: e2 + Location: 66,44 + Owner: Turkey + Facing: 159 + SubCell: 2 + TeamFive1: e1 + Location: 75,58 + Owner: Turkey + Facing: 127 + SubCell: 4 + TeamFive2: e2 + Location: 75,58 + Owner: Turkey + Facing: 127 + SubCell: 3 + TeamFive3: e1 + Location: 75,58 + Owner: Turkey + Facing: 127 + SubCell: 1 + Shok1: shok + Location: 54,50 + Owner: Turkey + Facing: 95 + SubCell: 1 + Shok2: shok + Location: 51,62 + Owner: Turkey + SubCell: 0 + Shok3: shok + Location: 63,68 + Owner: Turkey + Facing: 95 + SubCell: 1 + Shok4: shok + Location: 69,52 + Owner: Turkey + Facing: 159 + SubCell: 0 + Actor123: ss + Location: 35,34 + Owner: USSR + Facing: 191 + Actor124: ss + Location: 36,35 + Owner: USSR + Facing: 191 + Actor125: ss + Location: 35,36 + Owner: USSR + Facing: 191 + MSub1: msub + Location: 32,35 + Owner: USSR + Facing: 191 + MSub2: msub + Location: 31,36 + Owner: USSR + Facing: 191 + MSub3: msub + Location: 31,34 + Owner: USSR + Facing: 191 + MSub4: msub + Location: 30,35 + Owner: USSR + Facing: 191 + Actor129: ss + Location: 71,36 + Owner: Turkey + Facing: 31 + Actor130: ss + Location: 81,60 + Owner: Turkey + Facing: 223 + Actor131: ss + Location: 59,83 + Owner: Turkey + Facing: 63 + Actor132: ss + Location: 34,57 + Owner: Turkey + Facing: 31 + Actor133: ss + Location: 36,81 + Owner: Turkey + Actor134: ss + Location: 74,87 + Owner: Turkey + Facing: 223 + Actor135: ss + Location: 91,39 + Owner: Turkey + Facing: 95 + Actor137: ss + Location: 34,35 + Owner: USSR + Facing: 191 + DefaultCameraPosition: waypoint + Location: 32,35 + Owner: Neutral + LZ: waypoint + Location: 53,75 + Owner: Neutral + LSTEntry: waypoint + Location: 54,92 + Owner: Neutral + InnerPatrol1: waypoint + Location: 54,50 + Owner: Neutral + InnerPatrol2: waypoint + Location: 68,50 + Owner: Neutral + InnerPatrol3: waypoint + Location: 63,68 + Owner: Neutral + InnerPatrol4: waypoint + Location: 51,62 + Owner: Neutral + OuterPatrol1: waypoint + Location: 44,44 + Owner: Neutral + OuterPatrol2: waypoint + Location: 64,42 + Owner: Neutral + OuterPatrol3: waypoint + Location: 80,44 + Owner: Neutral + OuterPatrol4: waypoint + Location: 75,56 + Owner: Neutral + OuterPatrol5: waypoint + Location: 70,79 + Owner: Neutral + OuterPatrol6: waypoint + Location: 48,71 + Owner: Neutral + OuterPatrol7: waypoint + Location: 46,56 + Owner: Neutral + TacticalNuke1: waypoint + Location: 60,56 + Owner: Neutral + TacticalNuke2: waypoint + Location: 55,58 + Owner: Neutral + TacticalNuke3: waypoint + Location: 57,61 + Owner: Neutral + +Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml + +Weapons: weapons.yaml diff --git a/mods/ra/maps/situation-critical/rules.yaml b/mods/ra/maps/situation-critical/rules.yaml new file mode 100644 index 0000000000..9e41f7a6a2 --- /dev/null +++ b/mods/ra/maps/situation-critical/rules.yaml @@ -0,0 +1,82 @@ +World: + LuaScript: + Scripts: situation-critical.lua + MissionData: + WinVideo: flare.vqa + LossVideo: nukestok.vqa + Briefing: A radical faction of our forces has stolen a biological weapon, threatening to use it on Allied emplacements. Since the weapon is highly unstable, it could destroy us all if released. \n\nThe facility must be destroyed, but the weapon must be neutralized first. Destroy the island's defenses, then use Volkov to assist our scientist in reaching the bio-research center. If either are killed before the weapon is neutralized, the mission is a failure.\n\nOnce the scientist completes his mission, destroy the base. + +VOLK: + Inherits: GNRL + -AutoTarget: + -AutoTargetPriority@DEFAULT: + -AutoTargetPriority@ATTACKANYTHING: + AttackMove: + -AssaultMoveCondition: + Valued: + Cost: 1200 + Tooltip: + Name: Volkov + Health: + HP: 15000 + Armor: + Type: Heavy + RevealsShroud: + Range: 6c0 + Demolition: + Mobile: + Voice: Action + AttackFrontal: + Voice: Action + AttackMove: + Voice: Action + Passenger: + Voice: Action + Guard: + Voice: Action + Voiced: + VoiceSet: GenericVoice + Armament: + Weapon: VolkovWeapon + RenderSprites: + Image: GNRL + +LST.Reinforcement: + Inherits: LST + RejectsOrders: + -Buildable: + -Selectable: + RenderSprites: + Image: lst + Interactable: + +MSLO: + Power: + Amount: 0 + -WithColoredOverlay@IDISABLE: + -NukePower: + +SAM: + -WithColoredOverlay@IDISABLE: + +BADR.Bomber: + Aircraft: + Speed: 373 + Tooltip: + Name: Strategic Bomber + RenderSprites: + Image: U2 + +powerproxy.parabombs: + AirstrikePower: + DisplayBeacon: False + +DELPHI: + Tooltip: + Name: Scientist + Infiltrates: + Types: ScientistInfiltrate + +BIO: + Targetable: + TargetTypes: GroundActor, Structure, C4, DetonateAttack, ScientistInfiltrate diff --git a/mods/ra/maps/situation-critical/situation-critical.lua b/mods/ra/maps/situation-critical/situation-critical.lua new file mode 100644 index 0000000000..bff7405512 --- /dev/null +++ b/mods/ra/maps/situation-critical/situation-critical.lua @@ -0,0 +1,205 @@ +--[[ + Copyright 2007-2020 The OpenRA Developers (see AUTHORS) + This file is part of OpenRA, which is free software. It is made + available to you under the terms of the GNU General Public License + as published by the Free Software Foundation, either version 3 of + the License, or (at your option) any later version. For more + information, see COPYING. +]] +MissleSubs = { MSub1, MSub2, MSub3, MSub4 } +VolkovEntryPath = { LSTEntry.Location, LZ.Location } +VolkovandFriend = { "volk", "delphi" } +InsertionTransport = "lst.reinforcement" +SamSites = { Sam1, Sam2, Sam3, Sam4, Sam5, Sam6, Sam7, Sam8, Sam9, Sam10, Sam11, Sam12 } +PrimaryTargets = { BioLab, Silo1, Silo2 } +TimerTicks = DateTime.Minutes(8) + +Shocktroopers = { Shok1, Shok2, Shok3, Shok4 } + +InnerPatrolPaths = +{ + { InnerPatrol2.Location, InnerPatrol3.Location, InnerPatrol4.Location, InnerPatrol1.Location }, + { InnerPatrol3.Location, InnerPatrol2.Location, InnerPatrol1.Location, InnerPatrol4.Location }, + { InnerPatrol4.Location, InnerPatrol1.Location, InnerPatrol2.Location, InnerPatrol3.Location }, + { InnerPatrol1.Location, InnerPatrol4.Location, InnerPatrol3.Location, InnerPatrol2.Location } +} + +OuterPatrols = +{ + { TeamOne1, TeamOne2, TeamOne3 }, + { TeamTwo1, TeamTwo2, TeamTwo3 }, + { TeamThree1, TeamThree2, TeamThree3 }, + { TeamFour1, TeamFour2, TeamFour3 }, + { TeamFive1, TeamFive2, TeamFive3 } +} + +OuterPatrolPaths = +{ + { OuterPatrol1.Location, OuterPatrol2.Location, OuterPatrol3.Location, OuterPatrol4.Location, OuterPatrol5.Location, OuterPatrol6.Location, OuterPatrol7.Location }, + { OuterPatrol5.Location, OuterPatrol4.Location, OuterPatrol3.Location, OuterPatrol2.Location, OuterPatrol1.Location, OuterPatrol7.Location, OuterPatrol6.Location }, + { OuterPatrol6.Location, OuterPatrol7.Location, OuterPatrol1.Location, OuterPatrol2.Location, OuterPatrol3.Location, OuterPatrol4.Location, OuterPatrol5.Location }, + { OuterPatrol3.Location, OuterPatrol4.Location, OuterPatrol5.Location, OuterPatrol6.Location, OuterPatrol7.Location, OuterPatrol1.Location, OuterPatrol2.Location }, + { OuterPatrol3.Location, OuterPatrol2.Location, OuterPatrol1.Location, OuterPatrol7.Location, OuterPatrol6.Location, OuterPatrol5.Location, OuterPatrol4.Location } +} + +GroupPatrol = function(units, waypoints, delay) + local i = 1 + local stop = false + + Utils.Do(units, function(unit) + Trigger.OnIdle(unit, function() + if stop then + return + end + if unit.Location == waypoints[i] then + local bool = Utils.All(units, function(actor) return actor.IsIdle end) + if bool then + stop = true + i = i + 1 + if i > #waypoints then + i = 1 + end + Trigger.AfterDelay(delay, function() stop = false end) + end + else + unit.AttackMove(waypoints[i]) + end + end) + end) +end + +StartPatrols = function() + for i = 1, 5 do + GroupPatrol(OuterPatrols[i], OuterPatrolPaths[i], DateTime.Seconds(3)) + end + + for i = 1, 4 do + Trigger.AfterDelay(DateTime.Seconds(3* (i - 1)), function() + Trigger.OnIdle(Shocktroopers[i], function() + Shocktroopers[i].Patrol(InnerPatrolPaths[i]) + end) + end) + end +end + +LabInfiltrated = false +SetupTriggers = function() + Trigger.OnAllKilled(SamSites, function() + local proxy = Actor.Create("powerproxy.parabombs", false, { Owner = USSR }) + proxy.TargetAirstrike(TacticalNuke1.CenterPosition, Angle.SouthWest) + proxy.TargetAirstrike(TacticalNuke2.CenterPosition, Angle.SouthWest) + proxy.TargetAirstrike(TacticalNuke3.CenterPosition, Angle.SouthWest) + proxy.Destroy() + end) + + Trigger.OnInfiltrated(BioLab, function() + Media.DisplayMessage("Plans stolen; erasing all data.", "Scientist") + Trigger.AfterDelay(DateTime.Seconds(5), function() + USSR.MarkCompletedObjective(InfiltrateLab) + LabInfiltrated = true + end) + end) + + Trigger.OnKilled(BioLab, function() + if not LabInfiltrated then + USSR.MarkFailedObjective(InfiltrateLab) + end + end) + + Trigger.OnAllKilled(PrimaryTargets, function() + USSR.MarkCompletedObjective(DestroyFacility) + USSR.MarkCompletedObjective(VolkovSurvive) + end) + + Trigger.OnAllKilled(MissleSubs, function() + if not VolkovArrived then + USSR.MarkFailedObjective(KillPower) + end + end) +end + +SendInVolkov = function() + if not VolkovArrived then + USSR.MarkCompletedObjective(KillPower) + Media.PlaySpeechNotification(USSR, "ReinforcementsArrived") + local teamVolkov = Reinforcements.ReinforceWithTransport(USSR, InsertionTransport, VolkovandFriend, VolkovEntryPath, { VolkovEntryPath[1] })[2] + VolkovArrived = true + Trigger.OnAddedToWorld(teamVolkov[1], function(a) + Media.DisplayMessage("IFF software update failed. Require manual target input.", "Volkov") + Trigger.OnKilled(a, function() + USSR.MarkFailedObjective(VolkovSurvive) + end) + end) + + Trigger.OnAddedToWorld(teamVolkov[2], function(b) + Trigger.OnKilled(b, function() + if not LabInfiltrated then + USSR.MarkFailedObjective(InfiltrateLab) + end + end) + end) + end +end + +ticked = TimerTicks +Tick = function() + if Turkey.PowerState ~= "Normal" then + SendInVolkov() + end + + if ticked > 0 then + UserInterface.SetMissionText("Missiles launch in " .. Utils.FormatTime(ticked), TimerColor) + ticked = ticked - 1 + elseif ticked == 0 then + UserInterface.SetMissionText("We're too late!", USSR.Color) + Turkey.MarkCompletedObjective(LaunchMissles) + end +end + +WorldLoaded = function() + USSR = Player.GetPlayer("USSR") + Turkey = Player.GetPlayer("Turkey") + + Trigger.OnObjectiveAdded(USSR, function(p, id) + Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") + end) + + LaunchMissles = Turkey.AddObjective("Survive until time expires.") + KillPower = USSR.AddObjective("Bring the base to low power. Volkov will arrive\nonce the defenses are down.") + InfiltrateLab = USSR.AddObjective("Infiltrate the bio-weapons lab with the scientist.") + DestroyFacility = USSR.AddObjective("Destroy all sam sites on the island.\nOur strategic bombers will finish the rest.") + VolkovSurvive = USSR.AddObjective("Volkov must survive.") + + Trigger.OnObjectiveCompleted(USSR, function(p, id) + Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") + end) + Trigger.OnObjectiveFailed(USSR, function(p, id) + Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") + end) + + Trigger.OnPlayerLost(USSR, function() + Trigger.AfterDelay(DateTime.Seconds(1), function() + Media.PlaySpeechNotification(USSR, "MissionFailed") + end) + end) + Trigger.OnPlayerWon(USSR, function() + Trigger.AfterDelay(DateTime.Seconds(1), function() + Media.PlaySpeechNotification(USSR, "MissionAccomplished") + end) + end) + + Trigger.AfterDelay(DateTime.Minutes(3), function() + Media.PlaySpeechNotification(USSR, "WarningFiveMinutesRemaining") + end) + Trigger.AfterDelay(DateTime.Minutes(5), function() + Media.PlaySpeechNotification(USSR, "WarningThreeMinutesRemaining") + end) + Trigger.AfterDelay(DateTime.Minutes(7), function() + Media.PlaySpeechNotification(USSR, "WarningOneMinuteRemaining") + end) + + StartPatrols() + SetupTriggers() + Camera.Position = DefaultCameraPosition.CenterPosition + TimerColor = Turkey.Color +end diff --git a/mods/ra/maps/situation-critical/weapons.yaml b/mods/ra/maps/situation-critical/weapons.yaml new file mode 100644 index 0000000000..093e0b5149 --- /dev/null +++ b/mods/ra/maps/situation-critical/weapons.yaml @@ -0,0 +1,77 @@ +VolkovWeapon: + Inherits: SilencedPPK + ReloadDelay: 25 + Range: 6c0 + Warhead@1Dam: SpreadDamage + Spread: 128 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Concrete: 0 + DamageTypes: Prone50Percent, TriggerProne, FireDeath + Warhead@2Eff: CreateEffect + Explosions: piff + ValidTargets: Ground, GroundActor, Ship, Trees + Warhead@3EffWater: CreateEffect + Explosions: water_piff + ValidTargets: Water, Underwater + InvalidTargets: Ship, Structure, Bridge + +ParaBomb: + ReloadDelay: 50 + ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees + Warhead@1Dam_impact: SpreadDamage + Spread: 1c0 + Damage: 15000 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees + Versus: + Wood: 1000 + Concrete: 25 + DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary + Warhead@3Smu_impact: LeaveSmudge + SmudgeType: Scorch + ValidTargets: Ground, Infantry + Size: 1 + Warhead@4Eff_impact: CreateEffect + Explosions: nuke + ImpactSounds: kaboom1.aud + ImpactActors: false + ValidTargets: Ground, Water, Air + Warhead@5Dam_areanuke1: SpreadDamage + Spread: 2c0 + Damage: 6000 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + Delay: 5 + ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees + Versus: + Wood: 1000 + Concrete: 25 + DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary + Warhead@7Smu_areanuke1: LeaveSmudge + SmudgeType: Scorch + ValidTargets: Ground, Infantry + Size: 2 + Delay: 5 + Warhead@8Eff_areanuke1: CreateEffect + ImpactSounds: kaboom22.aud + Delay: 5 + ImpactActors: false + Warhead@9Dam_areanuke2: SpreadDamage + Spread: 3c0 + Damage: 6000 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + Delay: 10 + ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor + Versus: + Wood: 50 + Tree: 200 + Concrete: 25 + DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary + Warhead@12Smu_areanuke2: LeaveSmudge + SmudgeType: Scorch + ValidTargets: Ground, Infantry + Size: 3 + Delay: 10 diff --git a/mods/ra/missions.yaml b/mods/ra/missions.yaml index d73638b5d7..b9484b694f 100644 --- a/mods/ra/missions.yaml +++ b/mods/ra/missions.yaml @@ -32,6 +32,7 @@ Counterstrike: Aftermath: production-disruption monster-tank-madness + situation-critical OpenRA Originals: evacuation exodus