Move INotifyDamageStateChanged to mod code and require explicit implementation
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
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this.info = info;
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}
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public void DamageStateChanged(Actor self, AttackInfo e)
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void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
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{
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var rand = Game.CosmeticRandom;
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