Move INotifyDamageStateChanged to mod code and require explicit implementation
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@@ -72,6 +72,10 @@ namespace OpenRA.Mods.Common.Traits
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[RequireExplicitImplementation]
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public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
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[RequireExplicitImplementation]
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public interface INotifyDamageStateChanged { void DamageStateChanged(Actor self, AttackInfo e); }
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public interface INotifyBuildingPlaced { void BuildingPlaced(Actor self); }
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public interface INotifyRepair { void Repairing(Actor self, Actor target); }
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public interface INotifyBurstComplete { void FiredBurst(Actor self, Target target, Armament a); }
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