Overhaul launch-game.sh
- Adds macOS support - Adds mod chooser dialog if zenity available - Improved text-mode output when zenity not available.
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@@ -1,9 +1,36 @@
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#!/bin/sh
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# Note: this relies on the non-standard -f flag implemented by gnu readlink
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mono OpenRA.Game.exe Engine.LaunchPath="$(readlink -f $0)" "$@"
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if [ $? != 0 -a $? != 1 ]
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MODLAUNCHER=$(python -c "import os; print(os.path.realpath('$0'))")
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# Prompt for a mod to launch if one is not already specified
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MODARG=''
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if [ z"${*#*Game.Mod}" = z"$*" ]
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then
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ZENITY=`which zenity` || echo "OpenRA needs zenity installed to display a graphical error dialog. See ~/.openra. for log files."
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$ZENITY --question --title "OpenRA" --text "OpenRA has encountered a fatal error.\nLog Files are available in ~/.openra." --ok-label "Quit" --cancel-label "View FAQ" || xdg-open https://github.com/OpenRA/OpenRA/wiki/FAQ
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if which zenity > /dev/null
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then
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TITLE=$(zenity --forms --add-combo="" --combo-values="Red Alert|Tiberian Dawn|Dune 2000|Tiberian Sun" --text "Select mod" --title="" || echo "cancel")
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if [ "$TITLE" = "cancel" ]; then exit 0
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elif [ "$TITLE" = "Tiberian Dawn" ]; then MODARG='Game.Mod=cnc'
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elif [ "$TITLE" = "Dune 2000" ]; then MODARG='Game.Mod=d2k'
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elif [ "$TITLE" = "Tiberian Sun" ]; then MODARG='Game.Mod=ts'
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else MODARG='Game.Mod=ra'
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fi
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else
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echo "Please provide the Game.Mod=\$MOD argument (possible \$MOD values: ra, cnc, d2k, ts)"
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exit 1
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fi
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fi
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# Launch the engine with the appropriate arguments
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mono OpenRA.Game.exe Engine.LaunchPath="$MODLAUNCHER" $MODARG "$@"
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# Show a crash dialog if required
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if [ $? != 0 ] && [ $? != 1 ]
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then
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if which zenity > /dev/null
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then
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zenity --question --title "OpenRA" --text "OpenRA has encountered a fatal error.\nLog Files are available in ~/.openra." --ok-label "Quit" --cancel-label "View FAQ" || xdg-open https://github.com/OpenRA/OpenRA/wiki/FAQ
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else
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printf "OpenRA has encountered a fatal error.\n -> Log Files are available in ~/.openra\n -> FAQ is available at https://github.com/OpenRA/OpenRA/wiki/FAQ\n"
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fi
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exit 1
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fi
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