Merge pull request #10520 from pchote/fix-voxel-z-offsets

Use height offset when rendering voxels.
This commit is contained in:
reaperrr
2016-01-16 00:10:17 +01:00
3 changed files with 33 additions and 16 deletions

View File

@@ -52,17 +52,19 @@ NALASR:
Turreted:
ROT: 10
InitialFacing: 300
Offset: 298,-171,0
Offset: 298,-171,288
AttackTurreted:
Armament:
Weapon: TurretLaserFire
LocalOffset: 0, 0, 200
LocalOffset: 352, 0, 224
RenderVoxels:
WithVoxelTurret:
Power:
Amount: -40
SelectionDecorations:
VisualBounds: 40, 36, -8, -8
BodyOrientation:
QuantizedFacings: 0
NAOBEL:
Inherits: ^Defense
@@ -149,7 +151,7 @@ GATICK:
Valued:
Cost: 800
Tooltip:
Name: Deployed Tick Tank
Name: Tick Tank
Health:
HP: 350
Armor:
@@ -158,18 +160,18 @@ GATICK:
Range: 5c0
Turreted:
ROT: 6
InitialFacing: 128
Offset: 170,0,213
InitialFacing: 224
Offset: 0,96,224
Armament@PRIMARY:
Weapon: 90mm
LocalOffset: 384,0,128
LocalOffset: 448,0,348
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
MuzzleSequence: muzzle
Armament@ELITE:
Weapon: 120mmx
LocalOffset: 384,0,128
LocalOffset: 448,0,348
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
MuzzleSequence: muzzle
@@ -177,7 +179,7 @@ GATICK:
QuantizedFacings: 32
RenderVoxels:
WithVoxelBarrel:
LocalOffset: 170,0,0
LocalOffset: 128,0,348
WithVoxelTurret:
Transforms:
IntoActor: ttnk