Merge pull request #10520 from pchote/fix-voxel-z-offsets
Use height offset when rendering voxels.
This commit is contained in:
@@ -52,17 +52,19 @@ NALASR:
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Turreted:
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ROT: 10
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InitialFacing: 300
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Offset: 298,-171,0
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Offset: 298,-171,288
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AttackTurreted:
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Armament:
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Weapon: TurretLaserFire
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LocalOffset: 0, 0, 200
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LocalOffset: 352, 0, 224
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RenderVoxels:
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WithVoxelTurret:
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Power:
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Amount: -40
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SelectionDecorations:
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VisualBounds: 40, 36, -8, -8
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BodyOrientation:
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QuantizedFacings: 0
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NAOBEL:
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Inherits: ^Defense
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@@ -149,7 +151,7 @@ GATICK:
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Valued:
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Cost: 800
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Tooltip:
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Name: Deployed Tick Tank
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Name: Tick Tank
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Health:
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HP: 350
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Armor:
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@@ -158,18 +160,18 @@ GATICK:
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Range: 5c0
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Turreted:
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ROT: 6
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InitialFacing: 128
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Offset: 170,0,213
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InitialFacing: 224
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Offset: 0,96,224
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Armament@PRIMARY:
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Weapon: 90mm
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LocalOffset: 384,0,128
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LocalOffset: 448,0,348
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UpgradeTypes: eliteweapon
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UpgradeMaxEnabledLevel: 0
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UpgradeMaxAcceptedLevel: 1
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MuzzleSequence: muzzle
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Armament@ELITE:
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Weapon: 120mmx
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LocalOffset: 384,0,128
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LocalOffset: 448,0,348
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UpgradeTypes: eliteweapon
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UpgradeMinEnabledLevel: 1
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MuzzleSequence: muzzle
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@@ -177,7 +179,7 @@ GATICK:
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QuantizedFacings: 32
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RenderVoxels:
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WithVoxelBarrel:
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LocalOffset: 170,0,0
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LocalOffset: 128,0,348
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WithVoxelTurret:
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Transforms:
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IntoActor: ttnk
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