diff --git a/OpenRa.Game/PathFinder.cs b/OpenRa.Game/PathFinder.cs index 0e95effab9..b50c72497c 100644 --- a/OpenRa.Game/PathFinder.cs +++ b/OpenRa.Game/PathFinder.cs @@ -30,18 +30,7 @@ namespace OpenRa.Game public List FindUnitPath(int2 src, int2 dest, UnitMovementType umt) { using (new PerfSample("find_unit_path")) - { - var sw = new Stopwatch(); - /*if (passableCost[(int)umt][dest.X, dest.Y] == float.PositiveInfinity) - return new List(); - if (!Game.BuildingInfluence.CanMoveHere(dest)) - return new List();*/ - - var result = FindUnitPath(src, DefaultEstimator(dest), umt); - Game.NormalPathTime += sw.ElapsedTime(); - Game.NormalPathCount++; - return result; - } + return FindUnitPath(src, DefaultEstimator(dest), umt); } public List FindUnitPathToRange(int2 src, int2 dest, UnitMovementType umt, int range) @@ -105,9 +94,6 @@ namespace OpenRa.Game var otherCellInfo = InitCellInfo(); otherCellInfo[from.X, from.Y] = new CellInfo( 0, from, false ); var ret = FindBidiPath(cellInfo, otherCellInfo, queue, otherQueue, estimator, h2, umt, true); - - //var ret = FindPath(cellInfo, queue, estimator, umt, true); - //ret.Reverse(); return ret; } } diff --git a/OpenRa.Game/Traits/RenderBuilding.cs b/OpenRa.Game/Traits/RenderBuilding.cs index a3692c11b4..8cac5aae68 100644 --- a/OpenRa.Game/Traits/RenderBuilding.cs +++ b/OpenRa.Game/Traits/RenderBuilding.cs @@ -59,16 +59,16 @@ namespace OpenRa.Game.Traits yield return Pair.New(anim.Image, 24f * (float2)self.Location); } - public void Damaged(Actor self, DamageState state) + void INotifyDamage.Damaged(Actor self, DamageState state) { switch( state ) { case DamageState.Normal: - anim.PlayRepeating("idle"); /* todo: make interaction?? this should only get called on half->ok */ + anim.PlayRepeating("idle"); break; case DamageState.Half: anim.PlayRepeating("damaged-idle"); - Game.PlaySound("kaboom1.aud", false); /* todo: maybe sep. sound stuff from visual ?? */ + Game.PlaySound("kaboom1.aud", false); break; case DamageState.Dead: DoBib(self, true); diff --git a/OpenRa.Game/Traits/RenderBuildingTurreted.cs b/OpenRa.Game/Traits/RenderBuildingTurreted.cs index 28a79617e3..ca2bcfe259 100644 --- a/OpenRa.Game/Traits/RenderBuildingTurreted.cs +++ b/OpenRa.Game/Traits/RenderBuildingTurreted.cs @@ -5,13 +5,32 @@ using System.Text; namespace OpenRa.Game.Traits { - class RenderBuildingTurreted : RenderBuilding + class RenderBuildingTurreted : RenderBuilding, INotifyDamage { public RenderBuildingTurreted(Actor self) : base(self) { - Make( () => anim.PlayFetchIndex( "idle", - () => self.traits.Get().turretFacing / 8 ) ); + Make( () => PlayTurretAnim( self, "idle" )); + } + + void PlayTurretAnim(Actor self, string a) + { + anim.PlayFetchIndex(a, + () => self.traits.Get().turretFacing / 8); + } + + void INotifyDamage.Damaged(Actor self, DamageState ds) + { + switch (ds) + { + case DamageState.Normal: + PlayTurretAnim(self, "idle"); + break; + case DamageState.Half: + PlayTurretAnim(self, "damaged-idle"); + Game.PlaySound("kaboom1.aud", false); + break; + } } } }