Fix PixelDoubling not working properly after zooming with mousewheel
I decided to write it this way (instead of setting `Game.Settings.Graphics.PixelDouble` in `Viewport.Zoom` appropriately) because I see the double pixel setting as the user's preference that the game uses at the start of a match and which should not be changed only because the user decided to zoom in a bit.
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@@ -345,8 +345,16 @@ namespace OpenRA.Widgets
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bool TogglePixelDouble()
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{
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Game.Settings.Graphics.PixelDouble ^= true;
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worldRenderer.Viewport.Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
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if (worldRenderer.Viewport.Zoom == 1f)
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worldRenderer.Viewport.Zoom = 2f;
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else
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{
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// Reset zoom to regular view if it was anything else before
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// (like a zoom level only reachable by using the scroll wheel).
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worldRenderer.Viewport.Zoom = 1f;
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}
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Game.Settings.Graphics.PixelDouble = worldRenderer.Viewport.Zoom == 2f;
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return true;
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}
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